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  2. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.

  3. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    The Khronos CTS test suite for OpenGL 4.4, 4.5 and OpenGL ES 3.0+ is in now (2017-01-24) Open Source and all tests for Mesa 13 and 17 are now possible without costs. [17] 2nd stable version of 2017, 17.1.0, came out on 10 May 2017 with some interesting improvements.

  4. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    Each EU contains 2 x 128-bit FPUs. One supports 32-bit and 64-bit integer, FP16, FP32, FP64, and transcendental math functions, and the other supports only 32-bit and 64-bit integer, FP16 and FP32. Thus the FP16 (or 16-bit integer) FLOPS is twice the FP32 (or 32-bit integer) FLOPS.

  5. List of AMD processors with 3D graphics - Wikipedia

    en.wikipedia.org/wiki/List_of_AMD_Processors...

    4 (4) 2.00 — 32 KB inst. 32 KB data per core 2 MB — 1600 single-channel: 25 AD530XJAH44HM Athlon X4 550: 2.20 AD550XJAH44HM Sempron 2650: Apr 9, 2014 2 (2) 1.45 1 MB R3 (HD 8240) 128:8:4 2 CU 400 102.4 1333 single-channel: SD2650JAHMBOX SD2650JAH23HM Sempron 3850: 4 (4) 1.30 2 MB R3 (HD 8280) 450 115.2 1600 single-channel: SD3850JAHMBOX ...

  6. Quadro - Wikipedia

    en.wikipedia.org/wiki/Quadro

    Fermi, Kepler, Maxwell, and Pascal support OpenGL 4.6 with driver versions 381+ on Linux or 390+ on Windows [103] All can do Double Precision with compute Capability 1.3 and higher Vulkan 1.2 on Kepler and 1.3 on Maxwell and later

  7. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...

  8. PowerVR - Wikipedia

    en.wikipedia.org/wiki/PowerVR

    PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration.

  9. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows. The ability to write shaders that can be used on any hardware vendor's graphics card that supports the OpenGL Shading Language.