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  2. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [4] At that time, the results were limited to a few video games, namely Battlefield V, [5] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.

  3. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    shader-db is a collection of about 20,000 shaders gathered from various computer games and benchmarks as well as some scripts to compile these and collect some statistics. Shader-db is intended to help validate an optimization. It was noticed that an unexpected number of shaders are not hand-written but generated.

  4. List of AMD graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_AMD_graphics...

    Shader operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform. Measured in operations/s. Vertex operations - The amount of geometry operations that can be processed on the vertex shaders in one second (only applies to Direct3D 9.0c and older GPUs). Measured in vertices/s.

  5. List of Qualcomm Snapdragon systems on chips - Wikipedia

    en.wikipedia.org/wiki/List_of_Qualcomm...

    Unified shader model Scalar instruction set (from unified shader model 5-way VLIW) up to ×8 relative performance on OpenGL ES 2.0 from Adreno 200 [26] DSP features Up to 20 MP or 13.5 MP camera; ISP features Hexagon QDSP6; Modem and wireless features Integrated Bluetooth 4.0; IZat Gen8A (from IZat Gen 7) [33] 28 nm manufacturing technology

  6. ePSXe - Wikipedia

    en.wikipedia.org/wiki/EPSXe

    ePSXe (enhanced PSX emulator) is a PlayStation video game console emulator for x86-based PC hardware with Microsoft Windows and Linux, as well as devices running Android.It was written by three authors, using the aliases calb, _Demo_ and Galtor. ePSXe is closed source with the exception of the application programming interface (API) for its plug-ins.

  7. Broadwell (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Broadwell_(microarchitecture)

    HEVC decode is achieved through a combination of the fixed function video decoder and shaders. [25] Also, it has two independent bit stream decoder (BSD) rings to process video commands on GT3 GPUs; this allows one BSD ring to process decoding and the other BSD ring to process encoding at the same time.

  8. AMD FirePro - Wikipedia

    en.wikipedia.org/wiki/AMD_FirePro

    Shader Model 4.0, APP Stream FireGL V7100 2005 R400 Radeon X800 XT: 130 PCIe 500 450 6:16:16:16 1: 8 8 256 28.8 GDDR3: 256 Un­known 9.0c 2.0 FireGL V7200 2006 R500 Radeon X1800 XT: 90 PCIe x16 600 650 8:16:16:16 1: 9.6 9.6 256 41.6 GDDR3: 256 Un­known 9.0c 2.0 FireGL V7300 [9] 2006 R500 R520 GL, X1800 XT: 90 PCIe 600 650 8:16:16:16 1: 9.6 9.6 ...

  9. Apple Developer Tools - Wikipedia

    en.wikipedia.org/wiki/Apple_Developer_Tools

    A sample Xcode project is created with C source code to initialize OpenGL (using the GLUT library) and run the shader program. Note that this program is no longer recommended for editing GLSL shaders as "GLSLEditorSample," available as an example program, is generally regarded as superior.