Ad
related to: klipper adaptive mesh setup page 8 of 2017
Search results
Results From The WOW.Com Content Network
Klipper is set up on a computer running Linux (such as Raspberry Pi), and in addition, appropriate firmware must be flashed onto the printer's microcontroller. Configuration is done through a text-based configuration file, which allows for customization and control of the printer's behavior. To interact with Klipper, the user needs an interface.
An algorithm generating a mesh is typically controlled by the above three and other parameters. Some types of computer analysis of a constructed design require an adaptive mesh refinement, which is a mesh made finer (using stronger parameters) in regions where the analysis needs more detail. [1] [2]
Adaptive mesh refinement (AMR) changes the spacing of grid points, to change how accurately the solution is known in that region. In the shallow water example, the grid might in general be spaced every few feet—but it could be adaptively refined to have grid points every few inches in places where there are large waves.
Marlin is open source firmware originally designed for RepRap project FDM (fused deposition modeling) 3D printers using the Arduino platform. [1] [2] [3]Marlin supports many different types of 3D printing robot platforms, including basic Cartesian, Core XY, Delta, and SCARA printers, as well as some other less conventional designs like Hangprinter [2] [4] and Beltprinter.
The product innovation behind Adaptive Simulations is enabled by adaptive algorithms, based on the research experiments in the areas of numerical analysis, Computational Fluid Dynamics (CFD) and computer science at KTH Institute. These adaptive algorithms are said to make the simulation process less complex, for the inexperienced users. [1] [9 ...
ANT can be configured to spend long periods in a low-power sleep mode (consuming current on the order of microamperes), wake up briefly to communicate (when consumption rises to a peak of 22 milliamperes (at −5 dB) during reception and 13.5 milliamperes (at −5 dB) during transmission) [8] and return to sleep mode. Average current ...
Adaptive tile refresh is a computer graphics technique for side-scrolling video games. It was most famously used by id Software 's John Carmack in games such as Commander Keen to compensate for the poor graphics performance of PCs in the early 1990s.
Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [ 1 ] Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".