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  2. Image conversion - Wikipedia

    en.wikipedia.org/wiki/Image_conversion

    Data in a RAW-file is structured according to the Bayer filter's pattern in cameras that use a single image sensor. Debayering, the process of obtaining bitmap data from a RAW-image is always a lossy operation. [citation needed] In addition, some downsampling is always performed, again reducing image information.

  3. Pixar Image Computer - Wikipedia

    en.wikipedia.org/wiki/Pixar_Image_Computer

    The Pixar Image Computer is a graphics computer originally developed by the Graphics Group, the computer division of Lucasfilm, which was later renamed Pixar. Aimed at commercial and scientific high-end visualization markets, such as medicine , geophysics and meteorology , the original machine was advanced for its time, but sold poorly.

  4. Computer Animation Production System - Wikipedia

    en.wikipedia.org/wiki/Computer_Animation...

    Using the Pixar Image Computer, images were stored at 48-bits per pixel. The compositing system allowed complex multi-layered shots that was used almost immediately in The Rescuers Down Under to create a 400-layer opening dolly shot.

  5. Pixar RenderMan - Wikipedia

    en.wikipedia.org/wiki/Pixar_RenderMan

    Pixar RenderMan (also known as RenderMan) [1] is a photorealistic 3D rendering software produced by Pixar Animation Studios. Pixar uses RenderMan to render their in-house 3D animated movie productions and it is also available as a commercial product licensed to third parties. In 2015, a free non-commercial version of RenderMan became available.

  6. Reyes rendering - Wikipedia

    en.wikipedia.org/wiki/Reyes_rendering

    Reyes rendering is a computer software architecture used in 3D computer graphics to render photo-realistic images. It was developed in the mid-1980s by Loren Carpenter and Robert L. Cook at Lucasfilm 's Computer Graphics Research Group, which is now Pixar . [ 1 ]

  7. Universal Scene Description - Wikipedia

    en.wikipedia.org/wiki/Universal_Scene_Description

    It is developed by Pixar and was first published as open source software in 2016, under a modified Apache license. [4] Pixar, Adobe, Apple, Autodesk, and NVIDIA, together with the Joint Development Foundation (JDF) of the Linux Foundation, announced the Alliance for OpenUSD (AOUSD) on August 1, 2023 to "promote the standardization, development, evolution, and growth of Pixar's Universal Scene ...

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