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  2. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    Steam is a digital distribution service and storefront developed by Valve.It was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005.

  3. Here’s How Steam’s New Family Sharing Works - AOL

    www.aol.com/lifestyle/steam-family-sharing-works...

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  4. Valve Corporation - Wikipedia

    en.wikipedia.org/wiki/Valve_Corporation

    Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington.It is the developer of the software distribution platform Steam and the game franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead and Dota.

  5. Steam Machine (computer) - Wikipedia

    en.wikipedia.org/wiki/Steam_Machine_(computer)

    Steam Machine is a discontinued series of small form factor gaming computers by Valve, designed to operate SteamOS to provide a home game console-like experience.Several computer vendors were engaged with Valve to develop their own versions of Steam Machines for retail, offering additional options atop Valve's requirements such as dual-booting options with Microsoft Windows and the ability to ...

  6. Account sharing - Wikipedia

    en.wikipedia.org/wiki/Account_sharing

    Account sharing, also known as credential sharing, is the process of sharing login information with multiple users to access online accounts or services. [1] This can include sharing information like e-mail addresses , usernames and passwords for social media accounts, subscription services , gaming platforms or other online services .

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  8. State machine replication - Wikipedia

    en.wikipedia.org/wiki/State_machine_replication

    In computer science, state machine replication (SMR) or state machine approach is a general method for implementing a fault-tolerant service by replicating servers and coordinating client interactions with server replicas. The approach also provides a framework for understanding and designing replication management protocols.

  9. Time-sharing - Wikipedia

    en.wikipedia.org/wiki/Time-sharing

    Time-sharing was the first time that multiple processes, owned by different users, were running on a single machine, and these processes could interfere with one another. [44] For example, one process might alter shared resources which another process relied on, such as a variable stored in memory.