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If there are duplicate colors in the guess, they cannot all be awarded a key peg unless they correspond to the same number of duplicate colors in the hidden code. For example, if the hidden code is red-red-blue-blue and the codebreaker guesses red-red-red-blue, the codemaker will award three colored key pegs for the first two reds and the blue ...
All dice showing the same color. 35 Full House Any Three-of-a-Kind and a pair; color is not important. Sum of all dice + 15 Full House Same Color A Full House with all dice the same color. Sum of all dice + 20 4 of a Kind Four or more dice showing the same number. Sum of all dice + 25 Yarborough Any combination. (Kismet's "Chance" category)
Colours is a patience or card solitaire game which is played using a single pack of playing cards. It is in the same family as Sir Tommy , Strategy , and Calculation . Colours is so called because of its emphasis on colour.
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A different game of the same name features a circle of players each flipping a card in turn, with a different drinking scenario associated with each card (twos allow the player to force another player to drink, sixes make all males drink, etc.) Some cards have a quick game, with the loser drinking.
Under the company name of Woodland Games, the pair, alongside the original inventor of the game, Calie Esterhuyse, carried out extensive market research before releasing the game in 2010. [4] Dooley, a former teacher from Cork, is the de facto editor of the Irish edition, going through all 2,400 words to see what needs to be updated or localised.
There is a move by nature at the start of the game, which determines the children with and without muddy faces. Children do not communicate as in non-cooperative games. Every stroke is a simultaneous move by children. It is a sequential game of unlimited length. The game-theoretic solution needs some additional assumptions: