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A process with two threads of execution, running on one processor Program vs. Process vs. Thread Scheduling, Preemption, Context Switching. In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. [1]
Multiple threads can interfere with each other when sharing hardware resources such as caches or translation lookaside buffers (TLBs). As a result, execution times of a single thread are not improved and can be degraded, even when only one thread is executing, due to lower frequencies or additional pipeline stages that are necessary to accommodate thread-switching hardware.
In computer operating systems, a light-weight process (LWP) is a means of achieving multitasking.In the traditional meaning of the term, as used in Unix System V and Solaris, a LWP runs in user space on top of a single kernel thread and shares its address space and system resources with other LWPs within the same process.
The operating system keeps its processes separate and allocates the resources they need, so that they are less likely to interfere with each other and cause system failures (e.g., deadlock or thrashing). The operating system may also provide mechanisms for inter-process communication to enable processes to interact in safe and predictable ways.
This allows a hyper-threading processor to appear as the usual "physical" processor plus an extra "logical" processor to the host operating system (HTT-unaware operating systems see two "physical" processors), allowing the operating system to schedule two threads or processes simultaneously and appropriately. When execution resources in a hyper ...
This solution can only satisfy the condition that "no thread shall be allowed to starve" if and only if semaphores preserve first-in first-out ordering when blocking and releasing threads. Otherwise, a blocked writer, for example, may remain blocked indefinitely with a cycle of other writers decrementing the semaphore before it can.
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It is an implementation of task parallelism based on the thread pool pattern. The fundamental idea is to move the management of the thread pool out of the hands of the developer, and closer to the operating system. The developer injects "work packages" into the pool oblivious of the pool's architecture.