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  2. Manga iconography - Wikipedia

    en.wikipedia.org/wiki/Manga_iconography

    While the art can be realistic or cartoonish, characters often have large eyes (female characters usually have larger eyes than male characters), small noses, tiny mouths, and flat faces. Psychological and social research on facial attractiveness has pointed out that the presence of childlike, neotenous facial features increases attractiveness. [1]

  3. Kuchisake-onna - Wikipedia

    en.wikipedia.org/wiki/Kuchisake-onna

    Kuchisake-onna has appeared in live-action films, as well as in manga, anime, and video games. The character appears in the 1994 animated film Pom Poko, produced by Studio Ghibli, [14] and later appears in the 1996 live-action short film Kuchisake-onna, directed by Teruyoshi Ishii. [14]

  4. Animegao kigurumi - Wikipedia

    en.wikipedia.org/wiki/Animegao_kigurumi

    Animegao kigurumi is a type of masked cosplay that has its origins in the official stage shows of various Japanese anime but has also been adapted by hobbyists. In Japan , most performers refer to this kind of cosplay as 'kigurumi' ( 着ぐるみ ) instead of 'animegao' (アニメ顔, meaning "anime face"), which has been used overseas in order ...

  5. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human , a humanoid, an animal , a legendary creature or character, etc. Due to its subject and output type, it is also related to many other ...

  6. Musashi Miyamoto (Vagabond) - Wikipedia

    en.wikipedia.org/wiki/Musashi_Miyamoto_(Vagabond)

    When Musashi comes face-to-face with Sekishusai, Inoue tries to make the artwork appeal to the readers. [13] In contrast to popular belief, Inoue's Musashi does not follow the code of the samurais, bushido , but instead a more unique path with a growth path that he finds realistic. [ 14 ]

  7. Uncanny valley - Wikipedia

    en.wikipedia.org/wiki/Uncanny_valley

    One study conducted in 2009 examined the evolutionary mechanism behind the aversion associated with the uncanny valley. A group of five monkeys were shown three images: two different 3D monkey faces (realistic, unrealistic), and a real photo of a monkey's face. The monkeys' eye-gaze was used as a proxy for preference or aversion.