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  2. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    In a Euclidean vector space, the reflection in the point situated at the origin is the same as vector negation. Other examples include reflections in a line in three-dimensional space. Typically, however, unqualified use of the term "reflection" means reflection in a hyperplane. Some mathematicians use "flip" as a synonym for "reflection". [2 ...

  3. Dihedral group - Wikipedia

    en.wikipedia.org/wiki/Dihedral_group

    The dihedral group D 2 is generated by the rotation r of 180 degrees, and the reflection s across the x-axis. The elements of D 2 can then be represented as {e, r, s, rs}, where e is the identity or null transformation and rs is the reflection across the y-axis. The four elements of D 2 (x-axis is vertical here) D 2 is isomorphic to the Klein ...

  4. Point reflection - Wikipedia

    en.wikipedia.org/wiki/Point_reflection

    In geometry, a point reflection (also called a point inversion or central inversion) is a geometric transformation of affine space in which every point is reflected across a designated inversion center, which remains fixed. In Euclidean or pseudo-Euclidean spaces, a point reflection is an isometry (preserves distance). [1]

  5. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.

  6. Householder transformation - Wikipedia

    en.wikipedia.org/wiki/Householder_transformation

    Since an overall phase factor for u does not matter, the coefficient a can be chosen to be positive real. Now Q x = x (1 – a (u* x)) - e (b (u* x)). For the coefficient of the vector x to be zero, the two terms in u* x must have the same phase within a multiple of 180 degrees, so we must have arg(b) = arg(e* x) within a multiple of 180 ...

  7. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    Likewise, (x, −y) are the coordinates of its reflection across the first coordinate axis (the x-axis). In more generality, reflection across a line through the origin making an angle with the x-axis, is equivalent to replacing every point with coordinates (x, y) by the point with coordinates (x′,y′), where

  8. Transformation (function) - Wikipedia

    en.wikipedia.org/wiki/Transformation_(function)

    In mathematics, a transformation, transform, or self-map [1] is a function f, usually with some geometrical underpinning, that maps a set X to itself, i.e. f: XX. [2] [3] [4] Examples include linear transformations of vector spaces and geometric transformations, which include projective transformations, affine transformations, and specific ...

  9. Glide reflection - Wikipedia

    en.wikipedia.org/wiki/Glide_reflection

    This isometry maps the x-axis to itself; any other line which is parallel to the x-axis gets reflected in the x-axis, so this system of parallel lines is left invariant. The isometry group generated by just a glide reflection is an infinite cyclic group. [1]