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The Entertainment Software Rating Board (ESRB), the content rating board for games released in North America, has issued an "Adults Only" (AO) rating for 24 released video games. AO is the highest rating in the ESRB system, and indicates that the organization believes that the game's content is suitable only for players aged 18 years and over.
[citation needed] Manhunt 2 has been labeled as possibly the most violent video game ever made and is infamous for being one of only four video games to have received an "Adults Only" rating due to violence. Further controversy surrounds the Wii version, due to the fact that it actually simulates the violence through motion control, causing it ...
The "Adults Only" (AO) rating has attracted a negative stigma among the video game industry—one which has been criticized for stifling the ability for developers to have creative freedom in their portrayal of certain themes in a game, at the risk of being commercially unviable due to publishers' objections to AO-rated content. AO-rated games ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 4 January 2025. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...
[43] [44] Although no law mandates identification checking for games with adult content, a 2008 survey by the Federal Trade Commission showed that video game retailers have voluntarily increased ID verification for M- and AO-rated games, and sales of those games to underage potential buyers decreased from 83% in 2000 to 20% in 2008. [45]
The AO rating is the only rating that is legally restricted (except in the United States). The ESRB Retail Council “Ratings Education and Enforcement Code” requires that AO-rated games are not supplied to minors, and that M-rated games are not supplied to customers under the age of 17 unless accompanied by a parent or guardian. [6] EC
A growing number of young Americans are ready to press play on video games. This holiday season, video game-related gifts are topping wish lists for 76% of U.S. children ages 10-17, according to a ...
In 1982, the Surgeon General C. Everett Koop asserted that video games may be affecting the health and well-being of young people and were potentially addictive. [1] However, until the 1990s, the perceived target market for video games was generally for children, and manufacturers of video games typically did not include high levels of graphic ...