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  2. File:Arduino Uno - R3.jpg - Wikipedia

    en.wikipedia.org/wiki/File:Arduino_Uno_-_R3.jpg

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  3. Arduino Uno - Wikipedia

    en.wikipedia.org/wiki/Arduino_UNO

    The Arduino Uno is an open-source microcontroller board based on the Microchip ATmega328P microcontroller (MCU) and developed by Arduino.cc and initially released in 2010. [2] [3] The microcontroller board is equipped with sets of digital and analog input/output (I/O) pins that may be interfaced to various expansion boards (shields) and other circuits. [1]

  4. List of Arduino boards and compatible systems - Wikipedia

    en.wikipedia.org/wiki/List_of_Arduino_boards_and...

    BBFuino come with the ATmega328 controller, loaded with Optiboot (Arduino UNO's bootloader), compatible with Arduino IDE and sample code, design to fit breadboard for prototyping and learning, lower down the cost by taking out the USB to UART IC, so the board has the basic component to operate. BlockDuino [161] ATmega8 ATmega328 Blockduino

  5. Arduino - Wikipedia

    en.wikipedia.org/wiki/Arduino

    Arduino (/ ɑː r ˈ d w iː n oʊ /) is an Italian open-source hardware and software company, project, and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices.

  6. 180-degree rule - Wikipedia

    en.wikipedia.org/wiki/180-degree_rule

    The rule states that the camera should be kept on one side of an imaginary axis between two characters, so that the first character is always frame right of the second character. Moving the camera over the axis is called jumping the line or crossing the line; breaking the 180-degree rule by shooting on all sides is known as shooting in the round.

  7. 360-degree video - Wikipedia

    en.wikipedia.org/wiki/360-degree_video

    360-degree videos, also known as surround video, [1] or immersive videos [2] or spherical videos, [3] are video recordings where a view in every direction is recorded at the same time, shot using an omnidirectional camera or a collection of cameras.

  8. Omnidirectional (360-degree) camera - Wikipedia

    en.wikipedia.org/wiki/Omnidirectional_(360...

    Schematic of an omnidirectional camera with two mirrors: 1. Camera 2. Upper Mirror 3. Lower Mirror 4. "Black Spot" 5. Field of View (light blue) In photography, an omnidirectional camera (from "omni", meaning all), also known as 360-degree camera, is a camera having a field of view that covers approximately the entire sphere or at least a full circle in the horizontal plane.

  9. 30-degree rule - Wikipedia

    en.wikipedia.org/wiki/30-degree_rule

    The 30-degree rule is a basic film editing guideline that states the camera should move at least 30 degrees relative to the subject between successive shots of the same subject. If the camera moves less than 30 degrees, the transition between shots can look like a jump cut —which could jar the audience and take them out of the story.