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  2. Boo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Boo_(programming_language)

    Boo is an object-oriented, statically typed, general-purpose programming language that seeks to make use of the Common Language Infrastructure's support for Unicode, internationalization, and web applications, while using a Python-inspired syntax [2] and a special focus on language and compiler extensibility.

  3. Comparison of code generation tools - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_code...

    Well-formed output language code fragments Any programming language (proven for C, C++, Java, C#, PHP, COBOL) gSOAP: C / C++ WSDL specifications C / C++ code that can be used to communicate with WebServices. XML with the definitions obtained. Microsoft Visual Studio LightSwitch: C# / VB.NET Active Tier Database schema

  4. List of version-control software - Wikipedia

    en.wikipedia.org/wiki/List_of_version-control...

    Source Code Control System (SCCS) [open, shared] – part of UNIX; based on interleaved deltas, can construct versions as arbitrary sets of revisions; extracting an arbitrary version takes essentially the same time and is thus more useful in environments that rely heavily on branching and merging with multiple "current" and identical versions

  5. Unity Version Control - Wikipedia

    en.wikipedia.org/wiki/Unity_Version_Control

    Unity Version Control is a client/server system although in current terms of version control it can also be defined as a distributed revision control system, due to its ability to have very lightweight servers on the developer computer and push and pull branches between servers (similar to what Git and Mercurial do).

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Bolt was acquired by Unity Technologies in May 2020, henceforth introducing Visual Scripting in Unity Unreal Engine: C++: 1998 C++, Blueprints Yes 3D Cross-platform: Unreal series, Fortnite, Gears of War, Valorant: Proprietary: UnrealScript was removed in version 4 V-Play Game Engine: C++: QML, JavaScript: Yes 2D iOS, Android, Windows, macOS ...

  7. Protocol Buffers - Wikipedia

    en.wikipedia.org/wiki/Protocol_Buffers

    Google developed Protocol Buffers for internal use and provided a code generator for multiple languages under an open-source license. The design goals for Protocol Buffers emphasized simplicity and performance. In particular, it was designed to be smaller and faster than XML. [3]

  8. Reproducible builds - Wikipedia

    en.wikipedia.org/wiki/Reproducible_builds

    Reproducible builds can act as part of a chain of trust; [1] the source code can be signed, and deterministic compilation can prove that the binary was compiled from trusted source code. Verified reproducible builds provide a strong countermeasure against attacks where binaries do not match their source code, e.g., because an attacker has ...

  9. List of .NET libraries and frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_.NET_libraries_and...

    When a .NET app runs, the just-in-time compiler (JIT) turns the CIL code into platform-specific machine code. To improve performance, .NET Framework also comes with the Native Image Generator (NGEN), which performs ahead-of-time compilation to machine code. This architecture provides language interoperability. Each language can use code written ...