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  2. Touchscreen - Wikipedia

    en.wikipedia.org/wiki/Touchscreen

    A common example of this technology is the vibratory feedback provided when a button on the touchscreen is tapped. Haptics are used to improve the user's experience with touchscreens by providing simulated tactile feedback, and can be designed to react immediately, partly countering on-screen response latency.

  3. Force Touch - Wikipedia

    en.wikipedia.org/wiki/Force_Touch

    The Taptic Engine produces immediate haptic feedback, without the need to offset the balance of mass. The haptic feedback produced may be accompanied by an audible tone. [ 9 ] This helps in gaining the user's attention in order to convey an important information such as a success, warning or a failure. [ 10 ]

  4. Haptic technology - Wikipedia

    en.wikipedia.org/wiki/Haptic_technology

    Haptic feedback is commonly used in arcade games, especially racing video games. In 1976, Sega's motorbike game Moto-Cross, [21] also known as Fonz, [22] was the first game to use haptic feedback, causing the handlebars to vibrate during a collision with another vehicle. [23] Tatsumi's TX-1 introduced force feedback to car driving games in 1983 ...

  5. Haptic perception - Wikipedia

    en.wikipedia.org/wiki/Haptic_perception

    Haptic perception (Greek: haptόs "palpable", haptikόs "suitable for touch") means literally the ability "to grasp something", and is also known as stereognosis. Perception in this case is achieved through the active exploration of surfaces and objects by a moving subject, as opposed to passive contact by a static subject during tactile perception. [1]

  6. Haptic communication - Wikipedia

    en.wikipedia.org/wiki/Haptic_communication

    Managers should know the effectiveness of using touch while communicating to subordinates, but need to be cautious and understand how touch can be misunderstood. A hand on the shoulder for one person may mean a supportive gesture, while it could mean a sexual advance to another person.

  7. With Dan Snyder gone and the Commanders thriving, Jets ... - AOL

    www.aol.com/sports/dan-snyder-gone-commanders...

    The New York Jets dropped from 21st last year to 29th overall this season. Rather than addressing concerns, players believed that management responded to feedback by making conditions worse.

  8. Feed forward (control) - Wikipedia

    en.wikipedia.org/wiki/Feed_forward_(control)

    In systems theory, an open system is a feed forward system that does not have any feedback loop to control its output. In contrast, a closed system uses on a feedback loop to control the operation of the system. In an open system, the output of the system is not fed back into the input to the system for control or operation.

  9. NFLPA report cards: Rankings for all 32 teams [Video] - AOL

    www.aol.com/sports/nflpa-report-cards-rankings...

    Players also didn't speak highly of head coach Kevin Stefanski, saying he's only moderately receptive to locker room feedback. However, players are highly satisfied with a brand new weight room.