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Knights of the Old Republic II is not a turn based game, but is a role-playing video game played from a third-person view that features pausable real-time combat. [1] Combat and interactions with the environment and non-player characters in Knights of the Old Republic II are based on the d20 System as in Star Wars: Knights of the Old Republic. [2]
Star Wars: Knights of the Old Republic (KotOR) is the first installment in the Knights of the Old Republic series. KotOR is the first role-playing video game set in the Star Wars universe. The game was released on the Xbox on July 15, 2003, in North America and on September 12, 2003, in Europe.
Star Wars: Knights of the Old Republic (often abbreviated KOTOR or KotOR) is a role-playing video game developed by BioWare and published by Microsoft Game Studios and LucasArts. The first installment of the Star Wars: Knights of the Old Republic series, it was released by Microsoft for the Xbox on July 16, 2003.
The Sith Lords Restored Content Modification (TSLRCM) is a fan volunteer effort to reinstate or recreate unused content for the 2004 video game Star Wars Knights of the Old Republic II: The Sith Lords and fix a vast number of technical issues present in the retail release of the game.
Chris Avellone, the lead designer of The Sith Lords, has said that "a core part of what made KOTOR I so great was the story and your companions, and that was our intention in the sequel as well", [2] and has also said that he thought that the characters and voice-acting were some of the key strengths of The Sith Lords, and said that they got a lot of help and support from LucasArts in the ...
Kreia is a character and party member in Obsidian Entertainment's video game Star Wars Knights of the Old Republic II: The Sith Lords.She is a blind Force-sensitive who forms a "bond" with the player character, the Jedi Exile, through the Force.
Chris Avellone (/ˈævəloʊn/) is an American video game designer and comic book writer.He is known for his significant roles on a large number of video games, primarily role-playing video games, praised for their writing across his three-decade career.
Dark Side was the second game to use the Freescape engine, which allowed the production of full three-dimensional environments using filled polygons in which the player could move around freely. It also gave the player the ability to look up and down, [ 2 ] as well as rotate left and right, something which was rare amongst 3D games of the time.