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This is a list of Advanced Dungeons & Dragons 2nd-edition monsters, an important element of that role-playing game. [1] [2] [3] This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition ...
The Elder Futhark rune ᛉ is conventionally called Algiz or Elhaz, from the Common Germanic word for "elk". [citation needed]There is wide agreement that this is most likely not the historical name of the rune, but in the absence of any positive evidence of what the historical name may have been, the conventional name is simply based on a reading of the rune name in the Anglo-Saxon rune poem ...
In Baldur's Gate II, several characters from the first game reappear, of which the following can join the player's party: Imoen, who grew up with the protagonist in Candlekeep; [48] Jaheira, who, with her husband Khalid, was a friend of Gorion's; [56] Minsc, a warrior who carries with him a hamster named Boo; [57] Edwin, a Red Wizard of Thay ...
Anglo-Saxon runes or Anglo-Frisian runes are runes that were used by the Anglo-Saxons and Medieval Frisians (collectively called Anglo-Frisians) as an alphabet in their native writing system, recording both Old English and Old Frisian (Old English: rūna, ᚱᚢᚾᚪ, "rune").
The othala rune is such a case: the o sound in the Anglo-Saxon system is now expressed by ōs ᚩ, a derivation of the old Ansuz rune; the othala rune is known in Old English as ēðel (with umlaut due to the form ōþila-) and is used to express an œ sound, but is attested only rarely in epigraphy (outside of simply appearing in a futhark row).
Armanen runes and their transcriptions. Armanen runes (or Armanen Futharkh) are 18 pseudo-runes, inspired by the historic Younger Futhark runes, invented by Austrian mysticist and Germanic revivalist Guido von List during a state of temporary blindness in 1902, and described in his Das Geheimnis der Runen ("The Secret of the Runes"), published as a periodical article in 1906, and as a ...
The drow (/ d r aʊ / [1] [2] or / d r oʊ /) [3] or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the Dungeons & Dragons fantasy roleplaying game. [4] The drow have traditionally been portrayed as generally evil and connected to the evil spider goddess Lolth.
Some runes are easier to draw than others, while drawing runes slowly can leave the player vulnerable to attack. There are eighteen different runes and six elements of magic: fire, water, earth, light, dark, and wind. Early on in the game, the player gains the ability to fuse runes, such as combining Fire 2 and Water 1 to make an ice explosion.