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  2. Management of dyslexia - Wikipedia

    en.wikipedia.org/wiki/Management_of_dyslexia

    Management of dyslexia depends on a multitude of variables; there is no one specific strategy or set of strategies that will work for all who have dyslexia.. Some teaching is geared to specific reading skill areas, such as phonetic decoding; whereas other approaches are more comprehensive in scope, combining techniques to address basic skills along with strategies to improve comprehension and ...

  3. Reading for special needs - Wikipedia

    en.wikipedia.org/wiki/Reading_for_special_needs

    Reading for special needs has become an area of interest as the understanding of reading has improved. Teaching children with special needs how to read was not historically pursued under the assumption of the reading readiness model [1] that a reader must learn to read in a hierarchical manner such that one skill must be mastered before learning the next skill (e.g. a child might be expected ...

  4. Social learning tools - Wikipedia

    en.wikipedia.org/wiki/Social_learning_tools

    Social learning tools are tools used for pedagogical [1] and andragogical [2] purposes that utilize social software and/or social media in order to facilitate learning through interactions between individuals and systems. [3] The idea of setting up "social learning tools" is to make education more convenient and widespread. [4]

  5. Dyslexia - Wikipedia

    en.wikipedia.org/wiki/Dyslexia

    Dyslexia is a neurodevelopmental disorder, subcategorized in diagnostic guides as a learning disorder with impairment in reading (ICD-11 prefixes "developmental" to "learning disorder"; DSM-5 uses "specific"). [69] [70] [71] Dyslexia is not a problem with intelligence. Emotional problems often arise secondary to learning difficulties. [72]

  6. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  7. Reading - Wikipedia

    en.wikipedia.org/wiki/Reading

    Reading is the process of taking in the sense or meaning of symbols, often specifically those of a written language, by means of sight or touch. [1] [2] [3] [4]For educators and researchers, reading is a multifaceted process involving such areas as word recognition, orthography (spelling), alphabetics, phonics, phonemic awareness, vocabulary, comprehension, fluency, and motivation.

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