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Take half of the neighbor, then, if the current digit is odd, add 5. Example: 42×5=210 Half of 2's neighbor, the trailing zero, is 0. Half of 4's neighbor is 1. Half of the leading zero's neighbor is 2. 43×5 = 215 Half of 3's neighbor is 0, plus 5 because 3 is odd, is 5. Half of 4's neighbor is 1. Half of the leading zero's neighbor is 2. 93 ...
Design of series protagonist Blasternaut from 1987 to 1999. The series began with the 1983 title Math Blaster! released for the Apple II and Atari 8-bit computers.The initial game was ported to other platforms and received gradual improvements to graphics and sound, with "Plus" added to the title in 1987 and "New" in 1990.
As an example, consider the multiplication of 58 with 213. After writing the multiplicands on the sides, consider each cell, beginning with the top left cell. In this case, the column digit is 5 and the row digit is 2. Write their product, 10, in the cell, with the digit 1 above the diagonal and the digit 0 below the diagonal (see picture for ...
More formally, multiplying two n-digit numbers using long multiplication requires Θ(n 2) single-digit operations (additions and multiplications). When implemented in software, long multiplication algorithms must deal with overflow during additions, which can be expensive.
The ClueFinders 5th Grade Adventures: Secret of the Living Volcano is a computer game in The Learning Company's ClueFinders series of educational software.In the game, the ClueFinders are shipwrecked on a mysterious volcanic island, inhabited by centuries of trapped castaways, where any escape attempt seems to be deliberately thwarted by natural forces.
The game play for this version of 5th Grader is similar to the original Fox network version. Games are played by a single contestant, who attempts to answer questions correctly plus one final fifth grade bonus question with the assistance of one of three fifth grade classmates (instead of five on the network version), who vary each week.
The Backyard (video game) Bannercatch; Barbie Fashion Designer; Barbie Magic Hair Styler; Barbie Riding Club; Barbie: Super Model; Barney Bear (game series) Barney's Hide & Seek Game; Basic Math (video game) Ben's Game; Big Bird's Egg Catch; Big Thinkers (video game series) Blaster Learning System; Blue's 123 Time Activities; Blue's Birthday ...
Math For The Real World is a 1997 educational video game published by Davidson and Associates and was intended to be the first in a "Real World" game series. [2] On June 30, 1998, Davidson merged with the large educational software company Knowledge Adventure, with the new business becoming the publisher of the game in association with Kaplan Inc.