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  2. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch 2.0 uses the *.sb2 file format. These are zip files containing a .json file as well as the contents of the Scratch project including sounds (stored as .wav) and images (stored as .png). [70] Each filetype, excluding the project.json, is stored as a number, starting at 0 and counting up with each additional file.

  3. Drawn-on-film animation - Wikipedia

    en.wikipedia.org/wiki/Drawn-on-film_animation

    An animation with scratched figures and hand-painted sections. Drawn-on-film animation, also known as direct animation or animation without camera, is an animation technique where footage is produced by creating the images directly on film stock, as opposed to any other form of animation where the images or objects are photographed frame by frame with an animation camera.

  4. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .

  5. Snap! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snap!_(programming_language)

    Alonzo, the mascot of Snap!, bears the name of Alonzo Church, the inventor of a model of computation in which a universal function, represented by lambda, can create any function behavior by calling it on itself in various combinations. The mascot is a modified version of Gobo from Scratch, with permission of the

  6. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    An example of computer animation which is produced from the "motion capture" techniqueComputer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images.

  7. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    "Ease-in" and "ease-out" in digital animation typically refer to a mechanism for defining the physics of the transition between two animation states, i.e., the linearity of a tween. [8] For example, an ease-in transition would start the animation out slowly, and then progressively get faster as the animation continues.

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    Havok Behavior is a flexible animation tool that allows the developers to blend animations together in a few clicks. This means that animations such as walking and running can be blended together seamlessly to make the animations look much more realistic. This important addition enabled Bethesda to improve character animations in their games. [16]