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Seek and Destroy, known in Japan as Shin Combat Choro Q (新コンバットチョロQ, Shin Konbatto Choro Q), is a tank-themed vehicular combat action game for the PlayStation 2 released by Takara and licensed to Conspiracy and Play It for a global release. It is part of the Choro Q series.
However, all of the vehicles are tanks, hence its name. The game itself is short, making it quite unpopular among gamers. It was also one of the first PlayStation 2 titles to be released. It is considered a spiritual successor to the Battletanx series, since it has similar gameplay to that as well, and is made by the same company, The 3DO Company.
Hits to the different areas of the tank, depending on armour type, range, angle and power of the gun, produce a different effect, such as track, gun, gun turret or mount damage. Individual crew members can be killed or wounded, affecting the operation of the tank. Engine damage effects the tank's speed, or can disable it altogether.
Jane's 688(i) Hunter/Killer is a 1997 submarine simulator video game, developed by Sonalysts Inc. and published by Electronic Arts and more recently by Strategy First for Windows 95 compatible operating systems. It is named after the 688 (Improved) Los Angeles class of United States submarine, and was a successor to the earlier game 688 Attack Sub.
The Jagdpanzer designs followed on from the more lightly armored Panzerjäger ("tank hunter") designs, which took an anti-tank gun and mounted it on top of a tank chassis with supplementary armor fitted around the gun crew. However, the armor typically had an open rear and top, almost never providing the crew with full protection from the elements.
The game itself is the story of three tank commanders, one for each campaign. While playing, the crews often "talk" to each other, when the quotes show up on the screen. The player often receives praise when they knock out an enemy tank or shoot an enemy soldier, e.g. "Good Shot", and "Score one for the good guys" and complaints in instances of ...
The game allows the player to choose how realistic and challenging the game experience is to be and it is designed to allow new players to easily master the basic game play, while allowing for experienced users to manually control systems such as crew management, torpedo allocation, radar, sonar and target trigonometry. Anti-aircraft gun view
The code for Hunter's 3D environments was written by Paul Holmes, and was originally intended for a game by CRL Group before they went defunct and the game was cancelled. [2] This code, while used as a base, was "substantially rewritten" according to The One ; the code relied on the Amiga's blitter chip , but due to Hunter's planned Atari ST ...