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Since the Dreamcast and PlayStation 2, there have been some online video games that support cross-play. Listed here is an incomplete list of games that support cross-play with their consoles, computers, mobile, and handheld game consoles note when using. While PC versions for games on Microsoft Windows, Linux, or MacOS that have cross-platform ...
On September 13, 2001, Capcom vs. SNK 2 was released for the Dreamcast and PlayStation 2 in Japan. The Japanese versions of the game allow players from both platforms to compete against each other online via KDDI's Multi-Matching service, making it the first game title to allow cross-play between game consoles from competing manufacturers. [17]
Cross-platform play, in video games, is a term used to represent the ability to make different platforms (i.e.: PS4, PS5, Xbox, Nintendo Switch, PC, Handheld game consoles, Mobile, etc) share the same online servers in a game, allowing people to play together regardless of the platform they are playing.
Sony Interactive Entertainment introduced cross-buy on PlayStation gaming platforms in August 2012: users who purchased select PlayStation 3 titles would be able to obtain ports for the portable PlayStation Vita console at no additional charge. [1] [2] The initiative was later extended to include PlayStation 4 and PlayStation 5. [3] [4]
Play casual matches with buddies on PC, PlayStation, Xbox and Switch.
Modus Games acquired the rights to the Maximum Football series and announced the successor on September 1, 2021, on Discord. [4] Modus Games would make a formal announcement about the game's development on February 7, 2022. The game is planned to be released on Steam, Xbox One, Xbox Series X and Series S, PlayStation 4 and PlayStation 5. The ...
The game was released for PlayStation 5, Windows, and Xbox Series X/S on December 6, 2024. The game is free-to-play with a current lineup of 37 characters from Marvel Comics, and features cross-play across all supported platforms. As of February 2025, the game has reached over 40 million players.
For the original models (non-"Slimline") of the PlayStation 2 console, a network adapter was needed to play online and use a hard drive. The initial versions released only in Japan were designed for the launch model PlayStation 2 systems released for that region (the SCPH-10000 to SCPH-18000 series), as they utilized the PCMCIA slot on said ...