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  2. Stanford bunny - Wikipedia

    en.wikipedia.org/wiki/Stanford_Bunny

    The Stanford bunny is a computer graphics 3D test model developed by Greg Turk and Marc Levoy in 1994 at Stanford University. The model consists of 69,451 triangles, with the data determined by 3D scanning a ceramic figurine of a rabbit. [1] This figurine and others were scanned to test methods of range scanning physical objects. [2]

  3. Mathematical problem - Wikipedia

    en.wikipedia.org/wiki/Mathematical_problem

    A mathematical problem is a problem that can be represented, analyzed, and possibly solved, with the methods of mathematics.This can be a real-world problem, such as computing the orbits of the planets in the solar system, or a problem of a more abstract nature, such as Hilbert's problems.

  4. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Mathematics 4.0 (removed): The first freeware version, released in 32-bit and 64-bit editions in January 2011; [8] features a ribbon GUI Microsoft Math for Windows Phone (removed): A branded mobile application for Windows Phone released in 2015 specifically for South African and Tanzanian students; also known as Nokia Mobile ...

  5. 3DMark - Wikipedia

    en.wikipedia.org/wiki/3DMark

    Windows 10 Windows 11 [22] Windows RT Android iOS. DirectX 11 with Direct 3D feature levels 9, 10 and 11. Time Spy test - DirectX 12 with feature level 11_0 supported Supported 3DMark Port Royal: 3DMark Port Royal is to test and compare the real-time ray tracing performance of any graphics card. [23] January 8, 2019 Windows 10 October Update ...

  6. Scientific visualization - Wikipedia

    en.wikipedia.org/wiki/Scientific_visualization

    The image is a digital image or raster graphics image. The term may be by analogy with an "artist's rendering" of a scene. 'Rendering' is also used to describe the process of calculating effects in a video editing file to produce final video output. Important rendering techniques are: Scanline rendering and rasterisation

  7. Computer graphics (computer science) - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics...

    Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing.

  8. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    The graphics rendering pipeline ("rendering pipeline" or simply "pipeline") is the foundation of real-time graphics. [4] Its main function is to render a two-dimensional image in relation to a virtual camera, three-dimensional objects (an object that has width, length, and depth), light sources, lighting models, textures and more.

  9. Hilbert's fourth problem - Wikipedia

    en.wikipedia.org/wiki/Hilbert's_fourth_problem

    In mathematics, Hilbert's fourth problem in the 1900 list of Hilbert's problems is a foundational question in geometry.In one statement derived from the original, it was to find — up to an isomorphism — all geometries that have an axiomatic system of the classical geometry (Euclidean, hyperbolic and elliptic), with those axioms of congruence that involve the concept of the angle dropped ...

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