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Firebase's first product was the Firebase Realtime Database, an API that synchronizes application data across iOS, Android, and Web devices, and stores it on Firebase's cloud. The product assists software developers in building real-time, collaborative applications.
Firebase Cloud Messaging (FCM) is part of the Firebase platform, which is a cloud service model that automates backend development or a Backend-as-a-service (BaaS). After the Firebase company was acquired by Google in 2014, some Firebase platform products or technologies were integrated with Google’s existing services.
Google Firebase: A real-time database providing an API for developers to store and sync data across multiple clients. Google Cast: A platform to display entertainment and apps from a phone, tablet, or laptop directly on a TV or speakers. [16] Google Pay: A digital wallet platform and online payment system. YouTube TV
Firestone Tire and Rubber Company is an American tire company founded by Harvey S. Firestone (1868–1938) in 1900 initially to supply solid rubber side-wire tires [2] for fire apparatus, [3] and later, pneumatic tires for wagons, buggies, and other forms of wheeled transportation common in the era.
Name Owner Platforms License; Chromium Embedded Framework (CEF) : CEF Project Page Linux, macOS, Microsoft Windows: Free: BSD CEGUI: CEGUI team Linux, macOS ...
Originally released as a feature in Google App Engine in 2008, [4] Cloud Datastore was announced as a standalone product in 2013 during Google I/O. [5] In 2018 at the Google Cloud Next conference, the second-generation Firestore database was opened to general availability, with a backward-compatibility mode. [6]
Google App Engine (also referred to as GAE or App Engine) is a cloud computing platform used as a service for developing and hosting web applications.Applications are sandboxed and run across multiple Google-managed servers. [2]
FireMonkey is a cross-platform UI framework, and allows developers to create user interfaces that run on Windows, macOS, iOS and Android. It is written to use the GPU where possible, and applications take advantage of the hardware acceleration features available in Direct2D on Windows Vista, Windows 7, Windows 8 and Windows 10, OpenGL on macOS, OpenGL ES on iOS and Android, and on Windows ...