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  2. Pity - Wikipedia

    en.wikipedia.org/wiki/Pity

    Pity is a sympathetic sorrow evoked by the suffering of others. The word is comparable to compassion, condolence, or empathy. It derives from the Latin pietas (etymon also of piety). Self-pity is pity directed towards oneself. Two different kinds of pity can be distinguished, "benevolent pity" and "contemptuous pity". [1]

  3. Self-pity - Wikipedia

    en.wikipedia.org/wiki/Self-pity

    Self-pity is an emotion in which one feels self-centered sorrow and pity toward the self regarding one's own internal and external experiences of suffering. [1] Self-pity has also been defined as an emotion "directed towards others with the goal of attracting attention , empathy , or help" [ 1 ] [ 2 ]

  4. Genshin Impact's pity system: How does it work? - AOL

    www.aol.com/news/genshin-impact-how-does-pity...

    Genshin Impact is one of the rare gacha games to implement a pity system. Here's how that works and what you should know about the banners.

  5. Empathy - Wikipedia

    en.wikipedia.org/wiki/Empathy

    Empathy is generally described as the ability to take on another person's perspective, to understand, feel, and possibly share and respond to their experience. [1] [2] [3] There are more (sometimes conflicting) definitions of empathy that include but are not limited to social, cognitive, and emotional processes primarily concerned with understanding others.

  6. Master–slave morality - Wikipedia

    en.wikipedia.org/wiki/Master–slave_morality

    Biblical principles of humility, charity, and pity are the result of universalizing the plight of the slave onto all humankind, and thus enslaving the masters as well. "The democratic movement is the heir to Christianity " [ 6 ] —the political manifestation of slave morality because of its obsession with freedom and equality.

  7. Gacha game - Wikipedia

    en.wikipedia.org/wiki/Gacha_game

    Due to the randomized nature of gacha games, many original gachas are often strategy games or feature elements of strong strategy considerations, encouraging the player to improvise their own solution to problems while also being attentive about new additions to the roster of obtainable characters/items that can add more flexibility to a player's strategy in late/post-game modes such as boss ...

  8. Empathic concern - Wikipedia

    en.wikipedia.org/wiki/Empathic_concern

    Others use different terms for this construct or very similar constructs. Especially popular—perhaps more popular than "empathic concern"—are sympathy, compassion, or pity. [4] Other terms include the tender emotion and sympathetic distress. [5] People are strongly motivated to be connected to others. [6]

  9. Long and short scales - Wikipedia

    en.wikipedia.org/wiki/Long_and_short_scales

    For to us it means the second power of a million, i.e. a million millions (1,000,000,000,000); for Americans it means a thousand multiplied by itself twice, or a thousand millions (1,000,000,000), what we call a milliard. Since billion in our sense is useless except to astronomers, it is a pity that we do not conform.