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A two-player version of Taxman, known simply as The Factor Game, was described in an article for the November 1973 issue of The Arithmetic Teacher, a publication of the National Council of Teachers of Mathematics. [26] The article was later reprinted in the 1975 anthology Games and Puzzles for Elementary and Middle School Mathematics. [4]
The game, plus its various sequels and spin-offs, has since become the best-selling piece of math software in history. [4] InfoWorld praised the game for its high resolution graphics, and considered it a standout title in the drill-and-practice edutainment video game genre, and deemed it a perfect teacher's aid for primary school classroom use. [5]
The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.
The method for general multiplication is a method to achieve multiplications with low space complexity, i.e. as few temporary results as possible to be kept in memory. . This is achieved by noting that the final digit is completely determined by multiplying the last digit of the multiplic
Basic Math is an educational video game for the Atari Video Computer System (Atari VCS). [a] The game was developed at Atari, Inc. by Gary Palmer.The game involves a series of ten arithmetic problems involving addition, subtraction, multiplication, or division.
The original game was praised by InfoWorld for its high resolution graphics, and considered it a standout title in the drill-and-practice edutainment video game genre. [15] II Computing listed Math Blaster second on the magazine's list of top Apple II education software as of late 1985, based on sales and market-share data.
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