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Free play with in-game currency and items that can be purchased from a shop or earned through gameplay Collect cheese playing as a mouse and take it back to the hole. 2D Active Travian: Travian Games GmbH 2004: Browser-based Historical strategy: Free to play with in-game currency and privileges that can be purchased from a shop
There are two game modes within TT Superbikes Real Road Racing: Arcade and Challenge.Arcade is the primary game mode, housing standard races, times trials and "Mad Sunday", an event in which the track is also occupied by civilian drivers, who the player can use to their advantage; successfully maneuvering around this traffic awards a speed boost.
Rally Bike; Red Zone (1992 video game) Redline Racer; Ride (video game) Ride 4; Ride 5; Ride to Hell: Retribution; Riding Hero; Riding Spirits; Road Burners; Road Rash (1991 video game) Road Rash (1994 video game) Road Rash 3; Road Rash 3D; Road Rash 64; Road Rash II; Road Rash: Jailbreak
Superbike 2001 is a simulation game which aims to deliver a realistic motorcycle racing experience. [1] The user controls a motorcycle through races on various paved courses; it features tracks and motorcycles from the 2000 Superbike World Championship season. [1]
Freekstyle is a 2002 motocross racing video game for the PlayStation 2, GameCube and Game Boy Advance. There are four levels of gameplay: the circuit, a quick race, freestyle, and free run. There are four levels of gameplay: the circuit, a quick race, freestyle, and free run.
With only eight different levels and fairly simple gameplay, the game's complexity is not too different from other Game Boy games released around the introduction of the system. Despite this, Motocross Maniacs requires quite some skill to master. Additionally, the game provides replay value by letting the player beat previous time records ...
Crazee Rider is a motorbike racing video game created by Kevin Edwards and published by Superior Software in 1987. [1] It was released for the Acorn Electron and BBC Micro with an enhanced version for the BBC Master. The game was particularly well received for the Electron as it was the first 3D racing game with corners for that machine ...
The game was built from the ground up to be a racing game for the Game Boy Advance and to take advantage of the hardware offered by the system. [3] IGN previewed the game six months before it was made available for retail and called the graphics the game's highlight, while noting that tune-ups in the physics engine were needed before release ...