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  2. PlayStation 4 - Wikipedia

    en.wikipedia.org/wiki/PlayStation_4

    On September 7, 2016, Sony announced a hardware revision of the PlayStation 4, model number CUH-2000, known colloquially as the PlayStation 4 Slim, which phased out the original model. [221] It is a revision of the original PS4 hardware with a smaller form factor; it has a rounded body with a matte finish on the top of the console rather than a ...

  3. List of game controllers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_controllers

    PlayStation controller: PlayStation: Connectivity: PlayStation controller port Input: 10 digital buttons, D-pad: December 3, 1994 [16] Virtual Boy controller: Virtual Boy: Connectivity: Virtual Boy controller port Input: 2 D-pads, 6 digital buttons, power switch July 21, 1995 [17] [18] Apple Pippin controller: Apple Pippin: Connectivity: P-ADB

  4. PlayStation - Wikipedia

    en.wikipedia.org/wiki/PlayStation

    The PlayStation 5 is backwards-compatible with most PlayStation 4 and PlayStation VR games, with Cerny stating that the transition to the new console is meant to be a soft one. [40] [43] In a later interview, Jim Ryan talked of the PlayStation 5 being able to play "99%" of PlayStation 4 games, an estimate derived from a sample size of ...

  5. PlayStation controller - Wikipedia

    en.wikipedia.org/wiki/PlayStation_controller

    The PlayStation controller is the first gamepad released by Sony Interactive Entertainment for its PlayStation home video game console. The original version (model SCPH-1010) was released alongside the PlayStation on 3 December 1994.

  6. Dual Analog Controller - Wikipedia

    en.wikipedia.org/wiki/Dual_Analog_Controller

    The Dual Analog Controller was first displayed under glass at the PlayStation Expo 96–97, which was held from 1 November to 4 November 1996. [1] [2] It was released in Japan in April 1997, coincident with the Japanese releases of analog-capable titles Tobal 2 and Bushido Blade.

  7. NeGcon - Wikipedia

    en.wikipedia.org/wiki/NeGcon

    The neGcon's design was prompted by Namco's desire to accurately replicate the dual-lever controls of their arcade game Cyber Sled on the PlayStation. [1]Examples of racing games that took advantage of the neGcon are the original PlayStation iterations of the Ridge Racer series (Ridge Racer Type 4 also supported the Namco Jogcon), Gran Turismo, Motor Toon Grand Prix, Motor Toon Grand Prix 2 ...