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On 19 February 2021, representatives claiming to be from Take-Two Interactive sent DMCA takedown notices to the team behind re3 and reVC, which were source code recreations of Grand Theft Auto III and Grand Theft Auto: Vice City respectively, whose goal was a modernised and improved version of the games which can be ported and played on ...
Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games.It is the seventh main entry in the Grand Theft Auto series, following 2008's Grand Theft Auto IV, and the fifteenth instalment overall.
Grand Theft Auto Double Pack was released in 2003 for the PlayStation 2 and Xbox, and includes both Grand Theft Auto III and Vice City. [34] Grand Theft Auto: The Trilogy is a compilation of III, Vice City, and San Andreas, and was first released in 2005 for the Xbox. [35]
VIN on a Chinese moped VIN on a 1996 Porsche 993 GT2 VIN visible in the windshield VIN recorded on a Chinese vehicle licence. A vehicle identification number (VIN; also called a chassis number or frame number) is a unique code, including a serial number, used by the automotive industry to identify individual motor vehicles, towed vehicles, motorcycles, scooters and mopeds, as defined by the ...
Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fifth main game in the Grand Theft Auto series , following 2002's Grand Theft Auto: Vice City , and the seventh entry overall.
It is the fourth main game in the Grand Theft Auto series, following 2001's Grand Theft Auto III, and the sixth entry overall. Set in 1986 within the fictional Vice City (based on Miami and Miami Beach ), the single-player story follows mobster Tommy Vercetti 's rise to power after being released from prison and becoming caught up in an ...
The first version of Multi Theft Auto, dubbed Grand Theft Auto III: Alternative Multiplayer, attempted to fill in this gap by extending an already existing cheating tool with functionality that allowed the game to be played with a very crude form of two-player racing over a computer network purely as a proof of concept, [3] similar to how the ...
Grand Theft Auto IV was the first contemporary game in the series since 2001's Grand Theft Auto III; the team felt that enough time had passed to avoid feeling repetitive. [33] The types of in-game vehicles were decided upon early in development, after which the vehicles department begin creating the designs.