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  2. Copy elision - Wikipedia

    en.wikipedia.org/wiki/Copy_elision

    In C++ computer programming, copy elision refers to a compiler optimization technique that eliminates unnecessary copying of objects.. The C++ language standard generally allows implementations to perform any optimization, provided the resulting program's observable behavior is the same as if, i.e. pretending, the program were executed exactly as mandated by the standard.

  3. Tracing garbage collection - Wikipedia

    en.wikipedia.org/wiki/Tracing_garbage_collection

    An example for which a conservative garbage collector would be needed is the C language, which allows typed (non-void) pointers to be type cast into untyped (void) pointers, and vice versa. A related issue concerns internal pointers , or pointers to fields within an object.

  4. Rule of three (C++ programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(C++...

    Destructor – call the destructors of all the object's class-type members; Copy constructor – construct all the object's members from the corresponding members of the copy constructor's argument, calling the copy constructors of the object's class-type members, and doing a plain assignment of all non-class type (e.g., int or pointer) data ...

  5. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    The resulting object is called an object copy or simply copy of the original object. Copying is basic but has subtleties and can have significant overhead. There are several ways to copy an object, most commonly by a copy constructor or cloning. Copying is done mostly so the copy can be modified or moved, or the current value preserved.

  6. Index of object-oriented programming articles - Wikipedia

    en.wikipedia.org/wiki/Index_of_object-oriented...

    Shallow copy, in contrast to deep copy; Single responsibility principle; Singleton pattern; Singly rooted hierarchy; Slicing; Specification class, a class implementing abstract class; Stack-based memory allocation; Static method; Static typing, in contrast to dynamic typing; Strong and weak typing; Subclass (also called child class or derived ...

  7. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    The C++ examples in this section demonstrate the principle of using composition and interfaces to achieve code reuse and polymorphism. Due to the C++ language not having a dedicated keyword to declare interfaces, the following C++ example uses inheritance from a pure abstract base class.

  8. Evaluation strategy - Wikipedia

    en.wikipedia.org/wiki/Evaluation_strategy

    In a programming language, an evaluation strategy is a set of rules for evaluating expressions. [1] The term is often used to refer to the more specific notion of a parameter-passing strategy [2] that defines the kind of value that is passed to the function for each parameter (the binding strategy) [3] and whether to evaluate the parameters of a function call, and if so in what order (the ...

  9. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    But, unlike C++, Java doesn't create a default copy constructor if you don't write your own. Copy constructors define the actions performed by the compiler when copying class objects. A Copy constructor has one formal parameter that is the type of the class (the parameter may be a reference to an object). It is used to create a copy of an ...