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  2. Microsoft won't charge for reselling Xbox One games - but ...

    www.aol.com/2013/06/07/microsoft-wont-charge...

    In that statement, Microsoft clarified Xbox One used games trading and sharing policy for the first time. "Trade-in and Microsoft won't charge for reselling Xbox One games - but publishers can

  3. Even GTA 5's publisher is confused with the Xbox One's used ...

    www.aol.com/2013/05/30/gta-5s-publisher-confused...

    It seems that even publishers are confused with Microsoft's regulations on pre-owned games with the Xbox One -- particularly on the part where they could receive a cut of arumored "activation fee ...

  4. Downloadable content - Wikipedia

    en.wikipedia.org/wiki/Downloadable_content

    Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.

  5. Xbox One's new 'no DRM policy' means we will lose some features

    www.aol.com/2013/06/20/xbox-ones-new-no-drm...

    Gamers won big today with Microsoft's reversal of its original Xbox One DRM, removing the internet connection requirement and doing away with its strict used-games policy. But if I've learned one ...

  6. Xbox Games Store - Wikipedia

    en.wikipedia.org/wiki/Xbox_Games_Store

    Xbox Games Store (formerly Xbox Live Marketplace) was a digital distribution platform previously used by Microsoft's Xbox 360 video game console and formerly by the Xbox One. The service allowed users to download or purchase video games (including both Xbox Live Arcade games and full Xbox 360 titles), add-ons for existing games, game demos ...

  7. List of books about video games - Wikipedia

    en.wikipedia.org/.../List_of_books_about_video_games

    This book tells the story of a franchise that changed the trajectory of Xbox, Epic Games, and an entire console generation, according to its author, Polygon co-founder Arthur Gies. It explains how a game can go from an idea to a billion-dollar franchise from the people who made it happen.

  8. Microsoft: Changes to Xbox One DRM policy and offline usage

    www.aol.com/news/2013-06-20-microsoft-changes...

    Since officially unveiling their next-gen console, Xbox One, at E3 Microsoft has faced significant backlash from gamers and non-gamers alike from all over the world. From its price point ($499 ...

  9. List of backward-compatible games for Xbox One and Series X/S

    en.wikipedia.org/wiki/List_of_backward...

    At its launch in November 2013, the Xbox One did not have native backward compatibility with original Xbox or Xbox 360 games. [3] [4] Xbox Live director of programming Larry "Major Nelson" Hryb suggested users could use the HDMI-in port on the console to pass an Xbox 360 or any other device with HDMI output [5] through Xbox One.