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  2. Tailwind CSS - Wikipedia

    en.wikipedia.org/wiki/Tailwind_CSS

    Tailwind CSS is an open-source CSS framework. Unlike other frameworks, like Bootstrap , it does not provide a series of predefined classes for elements such as buttons or tables. Instead, it creates a list of "utility" CSS classes that can be used to style each element by mixing and matching.

  3. React Native - Wikipedia

    en.wikipedia.org/wiki/React_Native

    While React Native styling has a similar syntax to CSS, it does not use HTML or CSS. [4]: §Chapter 5 [25] Instead, messages from the JavaScript thread are used to manipulate native views. Using plugins, Tailwind can also be used with React Native. React Native is also available for both Windows and macOS, which is currently maintained by ...

  4. React (software) - Wikipedia

    en.wikipedia.org/wiki/React_(software)

    React Native, which enables native Android, iOS, and UWP development with React, was announced at Facebook's React Conf in February 2015 and open-sourced in March 2015. On April 18, 2017, Facebook announced React Fiber, a new set of internal algorithms for rendering, as opposed to React's old rendering algorithm, Stack. [ 57 ]

  5. Sass (style sheet language) - Wikipedia

    en.wikipedia.org/wiki/Sass_(style_sheet_language)

    The Sass interpreter translates SassScript into CSS. Alternatively, Sass can monitor the .sass or .scss file and translate it to an output .css file whenever the .sass or .scss file is saved. [5] The indented syntax is a metalanguage. SCSS is a nested metalanguage and a superset of CSS, as valid CSS is valid SCSS with the same semantics.

  6. Headwind and tailwind - Wikipedia

    en.wikipedia.org/wiki/Headwind_and_tailwind

    A tailwind is a wind that blows in the direction of travel of an object, while a headwind blows against the direction of travel. A tailwind increases the object's speed and reduces the time required to reach its destination, while a headwind has the opposite effect.

  7. Unit testing - Wikipedia

    en.wikipedia.org/wiki/Unit_testing

    Unit is defined as a single behaviour exhibited by the system under test (SUT), usually corresponding to a requirement [definition needed].While it may imply that it is a function or a module (in procedural programming) or a method or a class (in object-oriented programming) it does not mean functions/methods, modules or classes always correspond to units.