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  2. Flintlock: The Siege of Dawn - Wikipedia

    en.wikipedia.org/wiki/Flintlock:_The_Siege_of_Dawn

    Flintlock: The Siege of Dawn was developed by A44 Games, the studio behind Ashen. The game was developed by a team of about 60 people. [3] In the game, firearms and magic are equally powerful. The team believed that this concept (flintlock fantasy), while commonly seen in books, was relatively less explored in films or video games.

  3. Flint Dille - Wikipedia

    en.wikipedia.org/wiki/Flint_Dille

    Flint Dille is an American screenwriter, game designer and novelist. He is best known for his animated work on Transformers, G.I. Joe, An American Tail: Fievel Goes West, and his game-writing, The Chronicles of Riddick: Escape from Butcher Bay, and Dead to Rights, as well as a non-fiction book written with John Zuur Platten, The Ultimate Guide to Video Game Writing and Design.

  4. Cloudy with a Chance of Meatballs (video game) - Wikipedia

    en.wikipedia.org/wiki/Cloudy_with_a_Chance_of...

    Cloudy with a Chance of Meatballs is a video game tie-in based on the film of the same name which is also based upon the 1978 children's book of the same name.The game allows the player to control Flint Lockwood, the film's hero as he must save his town and the world from the rain of food, fighting highly mutated food enemies and using his gadgets to help him on the way.

  5. Gary Gygax - Wikipedia

    en.wikipedia.org/wiki/Gary_Gygax

    During 1987 and 1988, Gygax worked with Flint Dille on the Sagard the Barbarian books, [5] as well as Role-Playing Mastery and its sequel, Master of the Game. [3]: 191 He also wrote two more Gord the Rogue novels, City of Hawks (1987), and Come Endless Darkness (1988). But by 1988, TSR had rewritten the setting for the world of Greyhawk, and ...

  6. List of role-playing game designers - Wikipedia

    en.wikipedia.org/wiki/List_of_role-playing_game...

    Individual games are listed under List of tabletop role-playing games. The design of role-playing games may include the creation of game systems, game settings and scenarios for roleplaying; game designers engage in one or more of these activities as they create, revise and develop roleplaying games.

  7. Without flint, Yanu was not able to make fire, meaning they could not cook food. Eleven days is the longest a tribe has gone without flint in the new era , which began with Survivor 41 .

  8. Flintlock - Wikipedia

    en.wikipedia.org/wiki/Flintlock

    The flint for flintlock – 17th century. Flintlocks were prone to many problems compared to modern weapons. Misfires were common. The flint had to be properly maintained, as a dull or poorly knapped piece of flint would not make as much of a spark and would increase the misfire rate dramatically. Moisture was a problem, since moisture on the ...

  9. Flinthook - Wikipedia

    en.wikipedia.org/wiki/Flinthook

    Digital Trends listed the game among the best in show at the June 2016 Electronic Entertainment Expo and added that though many major games were adding grappling hook features, Flinthook was the only one to support a whole game based on the concept. The website praised the game's "imaginative artwork and refined, fun gameplay". [3]