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the coordinate on the third or vertical axis in three dimensional space [10] The vertical axis or altitude in an aerospace vehicle; the view depth in computer graphics, see also "z-buffering" the argument of a complex function, or any other variable used to represent a complex value; in astronomy, wavelength redshift [27]: 9 a third unknown ...
A Cartesian coordinate system in two dimensions (also called a rectangular coordinate system or an orthogonal coordinate system [8]) is defined by an ordered pair of perpendicular lines (axes), a single unit of length for both axes, and an orientation for each axis. The point where the axes meet is taken as the origin for both, thus turning ...
A coordinate line with all other constant coordinates equal to zero is called a coordinate axis, an oriented line used for assigning coordinates. In a Cartesian coordinate system, all coordinates curves are lines, and, therefore, there are as many coordinate axes as coordinates. Moreover, the coordinate axes are pairwise orthogonal.
A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.
The local (non-unit) basis vector is b 1 (notated h 1 above, with b reserved for unit vectors) and it is built on the q 1 axis which is a tangent to that coordinate line at the point P. The axis q 1 and thus the vector b 1 form an angle with the Cartesian x axis and the Cartesian basis vector e 1. It can be seen from triangle PAB that
The origin divides each of these axes into two halves, a positive and a negative semiaxis. [2] Points can then be located with reference to the origin by giving their numerical coordinates—that is, the positions of their projections along each axis, either in the positive or negative direction. The coordinates of the origin are always all ...
Let (x, y, z) be the standard Cartesian coordinates, and (ρ, θ, φ) the spherical coordinates, with θ the angle measured away from the +Z axis (as , see conventions in spherical coordinates). As φ has a range of 360° the same considerations as in polar (2 dimensional) coordinates apply whenever an arctangent of it is taken. θ has a range ...
For an xyz-Cartesian coordinate system in three dimensions, suppose that a second Cartesian coordinate system is introduced, with axes x', y' and z' so located that the x' axis is parallel to the x axis and h units from it, the y' axis is parallel to the y axis and k units from it, and the z' axis is parallel to the z axis and l units from it.