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Craig Harris said that the games could have been in any mini-game collection and thought that at least one of the games was more hand–eye coordination than actual vision training. [8] Gamespy simply said that there just wasn't that much to do, and that the game only allows the player to record a performance in the exercises once a day. [7]
Surgeon Simulator (formerly Surgeon Simulator 2013) is a surgical simulation video game developed and published by Bossa Studios.The initial version was created by Tom Jackson, Jack Good, Luke Williams and James Broadley in a 48-hour period for the 2013 Global Game Jam; the developers continued and spent 48 days creating a commercial version. [1]
The original plan for Trauma Center was created by the game's producer Katsura Hashino. During this early stage, many staff compared the game to similar surgery simulations for Windows. [6] The concept behind Trauma Center originated several years before development started. While Atlus had explored the possibilities of a surgical simulation ...
An operation in Second Opinion. Trauma Center: Second Opinion is a video game that combines surgical simulation gameplay with storytelling using non-interactive visual novel segments using static scenes, character portraits, text boxes, and rare voice clips during gameplay segments.
LifeSigns: Surgical Unit, [a] released in Europe as LifeSigns: Hospital Affairs, is an adventure game for the Nintendo DS set in a hospital. LifeSigns is the followup to Kenshūi Tendō Dokuta, a game released at the end of 2004; that game has not been released outside Japan, although the localized LifeSigns still makes reference to it.
Macworld reviewed the Macintosh version of The Surgeon; the reviewer is a licensed doctor of medicine. Macworld says that the beginning of the game becomes "boring" after playing it several times, a necessity due to the game's lack of a save function, and due to a patient's death resetting progress in-game, they express that "you find yourself going through the early steps again and again."
Sensible Train Spotting is the world's first ever computerized train spotting simulator. The game takes place at a railway station, with a view looking over the train platforms. Various trains pass through, each bearing a unique ID number. At the bottom of the screen is a checklist of train ID numbers, each of which must be selected by the ...
An author on Gamasutra praised the game for its attention to detail and the way it offers significant depth and challenge despite only the mouse. [ 4 ] Macworld reviewed the Macintosh version of Life & Death , noting its gore and level of difficulty, stating that "If the embossed photo of a bloody brain on the box doesn't get to you, the ...