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The Texas Tech Red Raiders basketball team began playing at the Coliseum during the 1956–57 season. The Texas Tech Lady Raiders team began playing select games during the 1976–77 and 1977–78 seasons. The Lady Raiders began playing only at Lubbock Municipal Coliseum beginning with the 1978–79 season.
Pages in category "1970s American game shows" The following 95 pages are in this category, out of 95 total. This list may not reflect recent changes. 0–9.
Pages in category "1970s game shows" The following 11 pages are in this category, out of 11 total. This list may not reflect recent changes. 0–9. 2 voor 12; C.
The 1970s saw the development of some of the earliest video games, chiefly in the arcade game industry, but also several for the earliest video game consoles and personal computers. Notable games released in the 1970s included Computer Space, The Oregon Trail, Pong, Maze, Tank, Colossal Cave Adventure, Death Race, Sea Wolf, Breakout, Zork ...
United Supermarkets Arena (previously the United Spirit Arena) is a multipurpose arena on the campus of Texas Tech University in Lubbock, Texas.The 15,098-seat arena opened in 1999 and is home to the Texas Tech Red Raiders basketball, Texas Tech Lady Raiders basketball, and Texas Tech Red Raiders women's volleyball teams.
The Atari video computer system, known as the Atari 2600 after 1977, was a trailblazer in gaming entertainment. Here are some examples of what just basic vintage games could make you if you sell them.
One 1969 episode featured young comedian George Carlin, who seldom participated in the game show circuit. Carlin, however, was a close friend of host Jim McKrell, who worked with Carlin in 1959–60 at Fort Worth radio station KXOL. Snapshots of the video from this episode can be found online.
At the beginning of the 1970s, video games existed almost entirely as novelties passed around by programmers and technicians with access to computers, primarily at research institutions and large companies. 1970 marked a crucial year in the transition of electronic games from academic to mainstream, with developments in chess artificial intelligence and in the concept of commercialized video ...