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  2. Research design - Wikipedia

    en.wikipedia.org/wiki/Research_design

    A research design typically outlines the theories and models underlying a project; the research question(s) of a project; a strategy for gathering data and information; and a strategy for producing answers from the data. [1] A strong research design yields valid answers to research questions while weak designs yield unreliable, imprecise or ...

  3. Design-based research - Wikipedia

    en.wikipedia.org/wiki/Design-Based_Research

    Methodologically, the learning sciences differs from other fields in educational research. It focuses on the study of learners, their localities, and their communities. The design-based research methodology is often used by learning scientists in their inquiries because this methodological framework considers the subject of study to be a complex system involving emergent properties that arise ...

  4. Multiple baseline design - Wikipedia

    en.wikipedia.org/wiki/Multiple_Baseline_Design

    The multiple baseline design was first reported in 1960 as used in basic operant research. It was applied in the late 1960s to human experiments in response to practical and ethical issues that arose in withdrawing apparently successful treatments from human subjects.

  5. Optimal experimental design - Wikipedia

    en.wikipedia.org/wiki/Optimal_experimental_design

    Designs can be optimized when the design-space is constrained, for example, when the mathematical process-space contains factor-settings that are practically infeasible (e.g. due to safety concerns). Minimizing the variance of estimators

  6. Design science (methodology) - Wikipedia

    en.wikipedia.org/wiki/Design_science_(methodology)

    Design science research (DSR) is a research paradigm focusing on the development and validation of prescriptive knowledge in information science. Herbert Simon distinguished the natural sciences, concerned with explaining how things are, from design sciences which are concerned with how things ought to be, [1] that is, with devising artifacts to attain goals.

  7. Design of experiments - Wikipedia

    en.wikipedia.org/wiki/Design_of_experiments

    An experimental design is the laying out of a detailed experimental plan in advance of doing the experiment. Some of the following topics have already been discussed in the principles of experimental design section: How many factors does the design have, and are the levels of these factors fixed or random?

  8. Program evaluation and review technique - Wikipedia

    en.wikipedia.org/wiki/Program_Evaluation_and...

    Barring any unforeseen events, the project should take 19.51 work days to complete. The next step is to determine the late start (LS) and late finish (LF) of each activity. This will eventually show if there are activities that have slack. The LF is defined as the minimum LS of all successor activities, unless the activity is the last activity ...

  9. Big design up front - Wikipedia

    en.wikipedia.org/wiki/Big_Design_Up_Front

    Big design up front (BDUF) is a software development approach in which the program's design is to be completed and perfected before that program's implementation is started. It is often associated with the waterfall model of software development. Synonyms for big design up front (BDUF) are big modeling up front (BMUF) and big requirements up ...