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  2. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    The Design Thinking Playbook. Hoboken, NJ: Wiley, 2018. Liedtka, Jeanne. Designing for Growth: A Design Thinking Tool Kit For Managers. New York: Columbia University Press, 2011. ISBN 0-231-15838-6; Liedtka, Jeanne. Solving Problems with Design Thinking: Ten Stories of What Works. New York: Columbia University Press, 2013. ISBN 0-231-16356-8

  3. User-centered design - Wikipedia

    en.wikipedia.org/wiki/User-centered_design

    The following principles help in ensuring a design is user-centered: [11] Design is based upon an explicit understanding of users, tasks and environments. Users are involved throughout design and development. [12] Design is driven and refined by user-centered evaluation. Process is iterative (see below). Design addresses the whole user experience.

  4. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    Problem Statement: Written in user-centered language, this communicates what the user wants to achieve or what the challenge is to the end-user. Use When: "Context of use" is a critical component of the design pattern. This element helps people understand situations when the design pattern applies (and when it does not.)

  5. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    User experience design is a user centered design approach because it considers the user's experience when using a product or platform. [2] Research, data analysis, and test results drive design decisions in UX design rather than aesthetic preferences and opinions, for which is known as UX Design Research.

  6. DSRP - Wikipedia

    en.wikipedia.org/wiki/DSRP

    [2]: 13 In later writings, Cabrera describes D, S, R, and P as "patterns of thinking", and expands upon the implications of these thinking skills. [ 3 ] [ 4 ] The DSRP theory is a mathematical formalism of systems thinking and cognition , built on the philosophical underpinnings of constructivism and evolutionary epistemology .

  7. Persona (user experience) - Wikipedia

    en.wikipedia.org/wiki/Persona_(user_experience)

    Guided Design Decisions: Allow teams to prioritize features based on how well they meet the needs of specific personas. Empathy Building: Provide a human face to data, fostering empathy for users represented by the personas. Focused Design: Prevent designers from making self-referential decisions by keeping the focus on user needs.

  8. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [ 1 ] and has been adapted for various other disciplines, particularly software engineering .

  9. Systems-oriented design - Wikipedia

    en.wikipedia.org/wiki/Systems-oriented_design

    The design disciplines build on their own traditions and have a certain way of working with problems, often referred to as design thinking [note 1] [7] [8] [9] or the design way. [10] Design thinking is a creative process based on the "building up" of ideas. This style of thinking is one of the advantages of the designer and is the reason why ...