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Star Wars: Empire at War is a 2006 real-time strategy video game developed by Petroglyph Games and published by LucasArts for Microsoft Windows and Mac OS X. Set between Episode III and Episode IV, it focuses on the fledgling struggle between the Empire and the Rebels. It uses Petroglyph's game engine Alamo.
Petroglyph was formed on April 1, 2003. On June 25, 2004, the company moved into their own building. On November 16, 2004, Petroglyph announced a project which they were working on, a new Star Wars real-time strategy (RTS) game called Star Wars: Empire at War, which was released on February 16, 2006.
Download as PDF; Printable version; ... Release date Developer(s) ... Empire at War: Forces of Corruption: Windows: October 24, 2006:
For further information see Star Wars: Empire at War Gameplay. A screenshot of the Galactic map during gameplay (playing as the Zann Consortium) showing multiple planets under an effect of corruption. Star Wars: Empire at War: Forces of Corruption adds the organized crime syndicate the Zann Consortium as a third faction. Pirates had previously ...
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Grand strategy. 2017: Total War: Warhammer II: The Creative Assembly: Fantasy: WIN, OSX, LIN: Grand strategy. Turn-based campaign map with real-time tactical battles. 2017: Battlestar Galactica: Deadlock: Black Lab Games: Sci-fi: WIN, XOne, PS4: Turn-based Strategy with additional elements of RTS and 4X gameplay 2017: Stars in Shadow: Ashdar ...
Empire at War (an RTS), was released in early 2006. While released and being active for years, Star Wars Galaxies ' servers shut down on 15 December 2011. Notwithstanding the game's closure, there are several private emulator projects in various stages of development that intend to allow users to experience Star Wars Galaxies in different ...
At release featuring Darth Vader exclusively in the PlayStation 3 version, with Yoda exclusively in the Xbox 360 version, and Darth Vader's apprentice Galen Starkiller Marek in both versions. Months after the release, Darth Vader and Yoda were made available for purchase as downloadable content, each at the version they were absent at release.