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Tiger Electronics has been part of the Hasbro toy company since 1998. [8] [9] Hasbro paid approximately $335 million for the acquisition. [10]In 2000, Tiger was licensed to provide a variety of electronics with the Yahoo! brand name, including digital cameras, webcams, and a "Hits Downloader" that made music from the Internet (mp3s, etc.) accessible through Tiger's assorted "HitClips" players ...
The R-Zone is a portable game console (originally head-worn, later handheld) developed and manufactured by Tiger Electronics.The R-Zone was shown at the American International Toy Fair in February 1995, [1] and was released later that year. [2]
The Game.com [a] is a fifth-generation handheld game console released by Tiger Electronics on September 12, 1997. [4] A smaller version, the Game.com Pocket Pro, was released in mid-1999. The first version of the Game.com can be connected to a 14.4 kbit/s modem for Internet connectivity, [ 5 ] hence its name referencing the top level domain ...
Lights Out is an electronic game released by Tiger Electronics in 1995. [1] The game consists of a 5 by 5 grid of lights. When the game starts, a random number or a stored pattern of these lights is switched on. Pressing any of the lights will toggle it and the adjacent lights.
Furby is an American electronic robotic toy by Tiger Electronics.Originally released in 1998, it resembles a hamster or owl-like creature and went through a period of being a "must-have" toy following its holiday season launch.
Now was a brand of electronics by Hasbro through Tiger Electronics that specializes in multimedia. Its most popular brand was the VideoNow, which was a personal videodisc player for children who wanted to watch their favorite shows on the go. The device was introduced in 2003, and as it sold well, Tiger began to experiment with other Now brands.
2-XL (2-XL Robot, 2XL Robot, 2-XL Toy) is an educational toy robot that was marketed from 1978–1981 [1] by the Mego Corporation, and from 1992–1995 by Tiger Electronics. 2-XL was the first "smart-toy" in that it exhibited rudimentary intelligence, memory, gameplay, and responsiveness.
This page was last edited on 18 February 2023, at 21:47 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.