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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows. The ability to write shaders that can be used on any hardware vendor's graphics card that supports the OpenGL Shading Language.

  3. Direct Rendering Infrastructure - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering...

    Rendering calculations are outsourced over OpenGL to the GPU to be done in real-time. The DRI regulates access and book-keeping. The Direct Rendering Infrastructure (DRI) is the framework comprising the modern Linux graphics stack which allows unprivileged user-space programs to issue commands to graphics hardware without conflicting with other ...

  4. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    A Linux kernel component KMS driver (the display controller driver) A libDRM user-space component (a wrapper library for DRM system calls, which should only be used by Mesa 3D) A Mesa 3D user-space component. This component is hardware-specific; it is executed on the CPU and translates OpenGL commands, for example, into machine code for the GPU.

  5. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL ES 3.1 API and shader compatibility – to enable the easy development and execution of the latest OpenGL ES applications on desktop systems. Hardware support: AMD Radeon HD 5000 series and newer (FP64 shaders implemented by emulation on some TeraScale GPUs), Intel HD Graphics in Intel Broadwell processors and newer (Linux Mesa: Haswell ...

  6. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    Video games outsource rendering calculations to the GPU over OpenGL in real-time. Shaders are written in OpenGL Shading Language or SPIR-V and compiled on the CPU. The compiled programs are executed on the GPU. Illustration of the Linux graphics stack: DRM & libDRM, Mesa 3D.

  7. VirtualGL - Wikipedia

    en.wikipedia.org/wiki/VirtualGL

    The GLX commands are used to bind OpenGL rendering contexts to a particular X window, obtain a list of pixel formats that the X display supports, etc. VirtualGL takes advantage of a feature in Unix and Linux that allows one to "preload" a library into an application, effectively intercepting (AKA "interposing") certain function calls that the ...

  8. Direct Rendering Manager - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering_Manager

    The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.

  9. List of GNU Core Utilities commands - Wikipedia

    en.wikipedia.org/wiki/List_of_GNU_Core_Utilities...

    This is a list of commands from the GNU Core Utilities for Unix environments. These commands can be found on Unix operating systems and most Unix-like operating systems. GNU Core Utilities include basic file, shell and text manipulation utilities. Coreutils includes all of the basic command-line tools that are expected in a POSIX system.