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In February 2019, HTC announced the Vive Focus Plus, a hardware refresh with updated motion controllers that support six degrees of freedom, and design tweaks for improved weight distribution. [48] A direct successor known as the Vive Focus 3 was unveiled in May 2021. It uses the Qualcomm Snapdragon XR2 system-on-chip, has a per-eye resolution ...
HTC Vive Focus 3 2021-06-27 Inside-out LCD 2448x2448 20.4 1:1 90 Hz 120° 785 g [149] $1300 No 6DoF controller, Removable and swappable battery Snapdragon XR2 VIVE Reality System 2.0 (Android) No Pico Neo 3 Pro [130] [150] 2021-10-01 Inside-out LCD 1832x1920 N/A 90 Hz 98º 395 g (without headstrap) €599 No 6DoF hand tracking dual controllers, 3K
HTC VIVE Cosmos and VIVE Focus 3, part of HTC's VIVERSE ecosystem [16] Magic Leap 2 [17] Meta's PC platform and its Quest line of devices, with full support OpenXR 1.0 added in July 2021 [18] [19] Microsoft HoloLens 2 and the Windows Mixed Reality headsets [20] Qualcomm Snapdragon Spaces XR Developer Platform [21]
The Vive was released in April 2016 [17] and PlayStation VR in October 2016. [ 18 ] Google released a series of specifications and associated DIY kits for virtual reality viewers known as Google Cardboard ; these viewers are capable of being constructed using low-cost materials (and a smartphone with a gyroscope), such as cardboard (hence the ...
Today, the company's content arm, Vive Studios, is releasing a Pro version of the MakeVR 3D modeling software, which they've made in collaboration with Sixense. Vive Studios releases MakeVR Pro 3D ...
OpenVR SDK was an important step towards the release of the first HTC Vive Developer Edition. The OpenVR SDK has replaced the API that was previously available in steamvr.h in the Steamworks SDK. The old API will continue to receive support indefinitely, but applications that require any of the new features must switch to the new SDK.
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During CES 2019 on January 7 HTC announced an upcoming virtual reality headset called Vive Pro Eye featuring eye-tracking and support for foveated rendering. [13] [14] In December 2019, Facebook's Oculus Quest SDK gave developers access to dynamic fixed foveated rendering, allowing the variation in level of detail to be changed on the fly via ...