When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. hqx (algorithm) - Wikipedia

    en.wikipedia.org/wiki/Hqx_(algorithm)

    The interpolation data in the lookup tables are constrained by the requirement that continuity of line segments must be preserved, while optimizing for smoothness. Generating these 256-filter lookup tables is relatively slow, and is the major source of complexity in the algorithm: the render stage is very simple and fast, and designed to be ...

  3. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Some video editing software and plugins offer motion interpolation effects to enhance digitally-slowed video. FFmpeg is a free software non-interactive tool with such functionality. Adobe After Effects has this in a feature called "Pixel Motion". AI software company Topaz Labs produces Video AI, a video upscaling application with motion ...

  4. Deinterlacing - Wikipedia

    en.wikipedia.org/wiki/Deinterlacing

    FFmpeg Bob Weaver Deinterlacing Filter is the part of well-known framework for video and audio processing. Vapoursynth EEDI3 is the abbreviation for "enhanced edge directed interpolation 3", authors of this method state that it works by finding the best non-decreasing warping between two lines according to a cost functional.

  5. Motion interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Motion_Interpolation...

    Motion interpolation is a programming technique in data-driven character animation that creates transitions between example motions and extrapolates new motions. Example motions are often created through keyframing or motion capture. However, keyframing is labor-intensive and lacks varieties of motion, and both processes result in motions that ...

  6. Interpolation - Wikipedia

    en.wikipedia.org/wiki/Interpolation

    The simplest interpolation method is to locate the nearest data value, and assign the same value. In simple problems, this method is unlikely to be used, as linear interpolation (see below) is almost as easy, but in higher-dimensional multivariate interpolation, this could be a favourable choice for its speed and simplicity.

  7. Interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Interpolation_(computer...

    The computed interpolation process is then used to insert many new values in between these key points to give a "smoother" result. In its simplest form, this is the drawing of two-dimensional curves. The key points, placed by the artist, are used by the computer algorithm to form a smooth curve either through, or near these points.

  8. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning. [4] The function depends on three parameters, the input x, the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.

  9. Lanczos resampling - Wikipedia

    en.wikipedia.org/wiki/Lanczos_resampling

    Lanczos windows for a = 1, 2, 3. Lanczos kernels for the cases a = 1, 2, and 3, with their frequency spectra. A sinc filter would have a cutoff at frequency 0.5. The effect of each input sample on the interpolated values is defined by the filter's reconstruction kernel L(x), called the Lanczos kernel.