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Visual learning is a learning style among the learning styles of Neil Fleming's VARK model in which information is presented to a learner in a visual format. Visual learners can utilize graphs, charts, maps, diagrams, and other forms of visual stimulation to effectively interpret information. The Fleming VARK model also includes Kinesthetic ...
A graphic organizer, also known as a knowledge map, concept map, story map, cognitive organizer, advance organizer, or concept diagram, is a pedagogical tool that uses visual symbols to express knowledge and concepts through relationships between them. [1] The main purpose of a graphic organizer is to provide a visual aid to facilitate learning ...
KWL table. A KWL table, or KWL chart, is a graphical organizer designed to help in learning. The letters KWL are an acronym, for what students, in the course of a lesson, already k now, w ant to know, and ultimately l earn. It is a part of the constructivist teaching method where students move away from what are considered traditional methods ...
v. t. e. An argument map or argument diagram is a visual representation of the structure of an argument. An argument map typically includes all the key components of the argument, traditionally called the conclusion and the premises, also called contention and reasons. [ 1 ] Argument maps can also show co-premises, objections, counterarguments ...
Donna Alvermann is an American educator and researcher in the field of Language and Literacy Education whose work focuses on adolescent literacy in and out of school, inclusive of new media and digital literacies. Her most recent research interest involves developing historical-autobiographical methods for uncovering silences in scholarly ...
Former President Donald Trump and Vice President Kamala Harris touched on over a dozen topics during the debate Tuesday night in Philadelphia.The graphic below shows the time dedicated to each ...
Decisions, Decisions. Genre (s) Educational, simulation, role-playing. Developer (s) Tom Snyder Productions. Decisions, Decisions is a 15-part educational role-playing video game series by Tom Snyder Productions, released from the 1980s to the early 2000s. [1][2] It has also been described as a "media-assisted simulation game " series.
Four square writing method. The four square writing method is a way for teaching writing to children in school. While primarily used to teach persuasive writing, it has also been used to help teach deconstruction. [1] The method was developed by Judith S. Gould [2] and Evan Jay Gould. [3]