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  2. Circle - Wikipedia

    en.wikipedia.org/wiki/Circle

    The equation of the circle determined by three points (,), (,), (,) not on a line is obtained by a conversion of the 3-point form of a circle equation: () + () () () = () + () () (). Homogeneous form In homogeneous coordinates , each conic section with the equation of a circle has the form x 2 + y 2 − 2 a x z − 2 b y z + c z 2 = 0 ...

  3. Haversine formula - Wikipedia

    en.wikipedia.org/wiki/Haversine_formula

    The haversine formula determines the great-circle distance between two points on a sphere given their longitudes and latitudes.Important in navigation, it is a special case of a more general formula in spherical trigonometry, the law of haversines, that relates the sides and angles of spherical triangles.

  4. Circular segment - Wikipedia

    en.wikipedia.org/wiki/Circular_segment

    The arc length, from the familiar geometry of a circle, is s = θ R {\displaystyle s={\theta }R} The area a of the circular segment is equal to the area of the circular sector minus the area of the triangular portion (using the double angle formula to get an equation in terms of θ {\displaystyle \theta } ):

  5. List of formulae involving π - Wikipedia

    en.wikipedia.org/wiki/List_of_formulae_involving_π

    where C is the circumference of a circle, d is the diameter, and r is the radius. More generally, = where L and w are, respectively, the perimeter and the width of any curve of constant width. = where A is the area of a circle. More generally, =

  6. Tangent lines to circles - Wikipedia

    en.wikipedia.org/wiki/Tangent_lines_to_circles

    If = + is the distance from c 1 to c 2 we can normalize by =, =, = to simplify equation (1), resulting in the following system of equations: + =, + =; solve these to get two solutions (k = ±1) for the two external tangent lines: = = + = (+) Geometrically this corresponds to computing the angle formed by the tangent lines and the line of ...

  7. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]

  8. Vincenty's formulae - Wikipedia

    en.wikipedia.org/wiki/Vincenty's_formulae

    Online calculators from Geoscience Australia: Vincenty Direct (destination point) Vincenty Inverse (distance between points) Calculators from the U.S. National Geodetic Survey: Online and downloadable PC-executable calculation utilities, including forward (direct) and inverse problems, in both two and three dimensions (accessed 2011-08-01).

  9. Unit circle - Wikipedia

    en.wikipedia.org/wiki/Unit_circle

    Since C = 2πr, the circumference of a unit circle is 2π. In mathematics, a unit circle is a circle of unit radius—that is, a radius of 1. [1] Frequently, especially in trigonometry, the unit circle is the circle of radius 1 centered at the origin (0, 0) in the Cartesian coordinate system in the Euclidean plane.