When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Csound - Wikipedia

    en.wikipedia.org/wiki/Csound

    <CsoundSynthesizer> <CsOptions> csound -W -d -o tone.wav </CsOptions> <CsInstruments> sr = 96000; Sample rate. kr = 9600; Control signal rate. ksmps = 10; Samples per control signal. nchnls = 1; Number of output channels. instr 1 a 1 oscil p4, p5, 1; Oscillator: p4 and p5 are the arguments from the score, 1 is the table number. out a 1; Output. endin </CsInstruments> <CsScore> f 1 0 8192 10 1 ...

  3. Audiokinetic Wwise - Wikipedia

    en.wikipedia.org/wiki/Audiokinetic_Wwise

    The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to: Import audio files for use in video games; Apply audio plug-in effects; Mix in real-time; Define game states; Simulate audio environments; Manage sound integration

  4. Trident A Range - Wikipedia

    en.wikipedia.org/wiki/Trident_A_Range

    They ordered their first console, and ultimately purchased four (3 new directly from Trident Audio Developments and 1 from a broker). Of the four A Ranges Cherokee owned, they still own one (the one purchased through the broker with the additional inputs added which became their Studio 1 console.)

  5. Advanced Linux Sound Architecture - Wikipedia

    en.wikipedia.org/wiki/Advanced_Linux_Sound...

    The project to develop ALSA was led by Jaroslav Kysela, and was based on the Linux device driver for the Gravis Ultrasound sound card. It started in 1998 and was developed separately from the Linux kernel until it was introduced in the 2.5 development series in 2002 (2.5.4–2.5.5).

  6. Environmental Audio Extensions - Wikipedia

    en.wikipedia.org/wiki/Environmental_Audio_Extensions

    The Environmental Audio Extensions (or EAX) are a number of digital signal processing presets for audio, present in Creative Technology Sound Blaster sound cards starting with the Sound Blaster Live and the Creative NOMAD/Creative ZEN product lines.

  7. Musepack - Wikipedia

    en.wikipedia.org/wiki/Musepack

    Musepack or MPC is an open source lossy audio codec, specifically optimized for transparent compression of stereo audio at bitrates of 160–180 (manual set allows bitrates up to 320) kbit/s. It was formerly known as MPEGplus, MPEG+ or MP+.

  8. Audiokinetic - Wikipedia

    en.wikipedia.org/wiki/Audiokinetic

    Audiokinetic Inc. is a Canadian software company based in Quebec City, Quebec [3] that develops audio software for the video game industry. Its main product is Wwise audio authoring software. On January 8, 2019, Sony Interactive Entertainment announced that they had acquired the company.

  9. Automated Processes, Inc. - Wikipedia

    en.wikipedia.org/wiki/Automated_Processes,_Inc.

    Automated Processes Inc. (API or API Audio) is an American company that designs, manufactures, and markets mixing consoles and signal processors, including modular signal processor units in the 500-series format standard that evolved from early API mixing consoles.