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  2. Audiokinetic Wwise - Wikipedia

    en.wikipedia.org/wiki/Audiokinetic_Wwise

    The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to: Import audio files for use in video games; Apply audio plug-in effects; Mix in real-time; Define game states; Simulate audio environments; Manage sound integration

  3. Advanced Linux Sound Architecture - Wikipedia

    en.wikipedia.org/wiki/Advanced_Linux_Sound...

    It started in 1998 and was developed separately from the Linux kernel until it was introduced in the 2.5 development series in 2002 (2.5.4–2.5.5). [6] In the 2.6 version, it replaced the previous system, Open Sound System (OSS), by default (although a backwards-compatibility layer does exist). [7]

  4. PonoPlayer - Wikipedia

    en.wikipedia.org/wiki/PonoPlayer

    The device had two 3.5 mm audio outputs: an amplified headphone output, and a line-level output for connecting to other amplified equipment, such as a home or car stereo system. The PonoPlayer measured 13×5×2.5 cm in a shallow triangle shape designed to fit in a pocket but also keep the display visible whilst sitting on a desktop or stereo.

  5. Audiokinetic - Wikipedia

    en.wikipedia.org/wiki/Audiokinetic

    Audiokinetic Inc. is a Canadian software company based in Quebec City, Quebec [3] that develops audio software for the video game industry. Its main product is Wwise audio authoring software. On January 8, 2019, Sony Interactive Entertainment announced that they had acquired the company.

  6. Open Sound System - Wikipedia

    en.wikipedia.org/wiki/Open_Sound_System

    The Open Sound System (OSS) is an interface for making and capturing sound in Unix and Unix-like operating systems. It is based on standard Unix devices system calls (i.e. POSIX read , write , ioctl , etc.).

  7. Sonic Studio - Wikipedia

    en.wikipedia.org/wiki/Sonic_Studio

    The Sonic System began life as research into real–time, computer–based audio production. The Audio Signal Processor (or ASP) hardware–based audio signal processor, designed by James A. Moorer, after work on the Hydra audio project at Stanford University’s CCRMA, was a proof of concept for what is now considered a digital audio workstation.

  8. Trident A Range - Wikipedia

    en.wikipedia.org/wiki/Trident_A_Range

    They ordered their first console, and ultimately purchased four (3 new directly from Trident Audio Developments and 1 from a broker). Of the four A Ranges Cherokee owned, they still own one (the one purchased through the broker with the additional inputs added which became their Studio 1 console.)

  9. Miles Sound System - Wikipedia

    en.wikipedia.org/wiki/Miles_Sound_System

    Miles Sound System (MSS), formerly known as Audio Interface Library (AIL), is a sound software system primarily for video games and used mostly as an alternative for low-end audio chipsets. It uses little CPU time while providing adequate audio output.