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  2. Abstract and concrete - Wikipedia

    en.wikipedia.org/wiki/Abstract_and_concrete

    In philosophy and the arts, a fundamental distinction is between things that are abstract and things that are concrete.While there is no general consensus as to how to precisely define the two, examples include that things like numbers, sets, and ideas are abstract objects, while plants, dogs, and planets are concrete objects. [1]

  3. Research design - Wikipedia

    en.wikipedia.org/wiki/Research_design

    Research design refers to the overall strategy utilized to answer research questions. A research design typically outlines the theories and models underlying a project; the research question(s) of a project; a strategy for gathering data and information; and a strategy for producing answers from the data. [ 1 ]

  4. Design-based research - Wikipedia

    en.wikipedia.org/wiki/Design-Based_Research

    Methodologically, the learning sciences differs from other fields in educational research. It focuses on the study of learners, their localities, and their communities. The design-based research methodology is often used by learning scientists in their inquiries because this methodological framework considers the subject of study to be a complex system involving emergent properties that arise ...

  5. Reification (fallacy) - Wikipedia

    en.wikipedia.org/wiki/Reification_(fallacy)

    Pathetic fallacy (also known as anthropomorphic fallacy or anthropomorphization) is a specific type [dubious – discuss] of reification. Just as reification is the attribution of concrete characteristics to an abstract idea, a pathetic fallacy is committed when those characteristics are specifically human characteristics, especially thoughts or feelings. [13]

  6. Educational research - Wikipedia

    en.wikipedia.org/wiki/Educational_research

    Educational research refers to the systematic collection and analysis of evidence and data related to the field of education. Research may involve a variety of methods [ 1 ] [ 2 ] [ 3 ] and various aspects of education including student learning, interaction, teaching methods , teacher training, and classroom dynamics.

  7. Single-subject design - Wikipedia

    en.wikipedia.org/wiki/Single-subject_design

    In design of experiments, single-subject curriculum or single-case research design is a research design most often used in applied fields of psychology, education, and human behaviour in which the subject serves as his/her own control, rather than using another individual/group. Researchers use single-subject design because these designs are ...

  8. Educational data mining - Wikipedia

    en.wikipedia.org/wiki/Educational_data_mining

    While the analysis of educational data is not itself a new practice, recent advances in educational technology, including the increase in computing power and the ability to log fine-grained data about students' use of a computer-based learning environment, have led to an increased interest in developing techniques for analyzing the large amounts of data generated in educational settings.

  9. Design of experiments - Wikipedia

    en.wikipedia.org/wiki/Design_of_experiments

    This example of design experiments is attributed to Harold Hotelling, building on examples from Frank Yates. [21] [22] [14] The experiments designed in this example involve combinatorial designs. [23] Weights of eight objects are measured using a pan balance and set of standard weights. Each weighing measures the weight difference between ...

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