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  2. Play clock - Wikipedia

    en.wikipedia.org/wiki/Play_clock

    A play clock, also called a delay-of-game timer, is a countdown clock intended to speed up the pace of the game in gridiron football.The offensive team must put the ball in play by either snapping the ball during a scrimmage down or kicking the ball during a free kick down before the time expires, or else they will be assessed a 5-yard delay of game (American football) or time count violation ...

  3. Clock management - Wikipedia

    en.wikipedia.org/wiki/Clock_management

    In gridiron football, clock management is an aspect of game strategy that focuses on the game clock and/or play clock to achieve a desired result, typically near the end of a match. Depending on the game situation, clock management may entail playing in a manner that either slows or quickens the time elapsed from the game clock, to either ...

  4. Delay of game - Wikipedia

    en.wikipedia.org/wiki/Delay_of_game

    The foul known as "delay of game" in American football is called "time count" in Canada. It is generally identical to the American foul, with two important exceptions. First, Canadian football only allows the offensive team 20 seconds from the referee's signal to put the ball in play, as opposed to the longer periods allowed in the American code.

  5. American football rules - Wikipedia

    en.wikipedia.org/wiki/American_football_rules

    The NFL and NCAA use a 40-second play clock that starts immediately after the previous play ends, though, for certain delays, such as penalty enforcement, the offense has 25 seconds from when the ball is marked ready. The purpose of the play clock is to ensure that the game progresses at a consistent pace, preventing unnecessary delays.

  6. Untimed play - Wikipedia

    en.wikipedia.org/wiki/Untimed_play

    In gridiron football, untimed play occurs in the following situations: Extra points following touchdowns are attempted without the clock ticking (except in arena football, which uses a continuously running clock except in the last minute of a half) If the clock expires while a play is in progress, the play continues untimed until the ball is dead

  7. Spike (gridiron football) - Wikipedia

    en.wikipedia.org/wiki/Spike_(gridiron_football)

    Stopping the clock – particularly when the offense has no timeouts remaining or wishes to conserve timeouts – typically allows the offense more time to plan their next play without losing scarce game clock time. [1] Running a spike play presumes there will be at least one play by the same team immediately afterward, so it cannot be done on ...

  8. Snap (gridiron football) - Wikipedia

    en.wikipedia.org/wiki/Snap_(gridiron_football)

    The offense must also be mindful of the play clock. If they fail to snap the ball in time they incur a delay of game penalty. Also, with a dwindling play clock, the defense has better chances of guessing when the ball will be snapped. It is easier to predict when the ball will be snapped with 2 seconds left on the play clock, rather than 5 seconds.

  9. Running out the clock - Wikipedia

    en.wikipedia.org/wiki/Running_out_the_clock

    In sports strategy, running out the clock (also known as running down the clock, stonewalling, killing the clock, chewing the clock, stalling, time-wasting (or timewasting) or eating clock [1]) is the practice of a winning team allowing the clock to expire through a series of preselected plays, either to preserve a lead or hasten the end of a one-sided contest.