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The Portal series shares a fictional universe with the Half-Life series. The events in Portal take place between the first and second Half-Life games, [21] while most of Portal 2 is set "a long time after" the events in Portal. [22]
Portal is a series of first-person puzzle-platform video games developed by Valve.Set in the Half-Life universe, the two main games in the series, Portal (2007) and Portal 2 (2011), center on a woman, Chell, forced to undergo a series of tests within the Aperture Science Enrichment Center by a malicious artificial intelligence, GLaDOS, that controls the facility.
The Orange Box is a video game compilation containing five games developed and published by Valve.Two of the games included, Half-Life 2 and its first stand-alone expansion, Episode One; had previously been released in 2004 and 2006 as separate products.
In December 2008, Valve announced that the two main Half-Life games had sold 15.8 million units in retail (9.3m for the first, 6.5m for the second), while the Half-Life expansions [85] had sold 1.9 million (Opposing Force: 1.1 million, Blue Shift: 800,000) and Half-Life 2 expansions 1.4 million units (all for Episode One) by the end of November ...
Doug Rattmann has pasted pictures of companion cubes on their heads. The dens in Portal 2 contain paintings of Doug Rattmann among the scribblings. In one of those dens, The National's song "Exile Vilify" can be heard from a radio. Some of the song’s lyrics are scribbled on the walls of the den. This song was exclusively written for Portal 2.
Initially serving as a comedic foil to the player-character Chell during the first half of Portal 2, Wheatley becomes the main antagonist of the second half as he takes GLaDOS's place and wreaks havoc on the facility before Chell and GLaDOS cooperate to stop him. In addition to Portal 2, Wheatley has appeared in Team Fortress 2 and Lego Dimensions.
The original context of "The cake is a lie" was to convey the message that a reward is being used to motivate Chell, the player character of Portal, without any intent of delivering. Early use of the phrase among Portal fans indicated a wry state of knowing; it represented a shared experience, and a way to flag down false sources of motivation. [1]
Chet Faliszek noted that Chell was the female version of Gordon Freeman's role as a silent protagonist (in the Half-Life video games). [1] Wolpaw explained it served the game's humour better if she did not talk, and that if the "straight man in a world gone mad" did talk, referring to Chell, "it would suck". [2]