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Karatsuba multiplication of az+b and cz+d (boxed), and 1234 and 567 with z=100. Magenta arrows denote multiplication, amber denotes addition, silver denotes subtraction and cyan denotes left shift. (A), (B) and (C) show recursion with z=10 to obtain intermediate values. The Karatsuba algorithm is a fast multiplication algorithm.
A visual memory tool can replace the FOIL mnemonic for a pair of polynomials with any number of terms. Make a table with the terms of the first polynomial on the left edge and the terms of the second on the top edge, then fill in the table with products of multiplication. The table equivalent to the FOIL rule looks like this:
This polynomial is further reduced to = + + which is shown in blue and yields a zero of −5. The final root of the original polynomial may be found by either using the final zero as an initial guess for Newton's method, or by reducing () and solving the linear equation. As can be seen, the expected roots of −8, −5, −3, 2, 3, and 7 were ...
All the above multiplication algorithms can also be expanded to multiply polynomials. Alternatively the Kronecker substitution technique may be used to convert the problem of multiplying polynomials into a single binary multiplication. [31] Long multiplication methods can be generalised to allow the multiplication of algebraic formulae:
Horner's method evaluates a polynomial using repeated bracketing: + + + + + = + (+ (+ (+ + (+)))). This method reduces the number of multiplications and additions to just Horner's method is so common that a computer instruction "multiply–accumulate operation" has been added to many computer processors, which allow doing the addition and multiplication operations in one combined step.
Note that a polynomial of degree d is uniquely determined by d + 1 points (for example, a line - polynomial of degree one is specified by two points). The idea is to evaluate p(·) and q(·) at various points. Then multiply their values at these points to get points on the product polynomial. Finally interpolate to find its coefficients.
Matrix multiplication; Polynomial evaluation (e.g., with Horner's rule) Newton's method for evaluating functions (from the inverse function) Convolutions and artificial neural networks; Multiplication in double-double arithmetic; Fused multiply–add can usually be relied on to give more accurate results.
In mathematics and computer programming, exponentiating by squaring is a general method for fast computation of large positive integer powers of a number, or more generally of an element of a semigroup, like a polynomial or a square matrix. Some variants are commonly referred to as square-and-multiply algorithms or binary exponentiation.