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  2. Criticism of Electronic Arts - Wikipedia

    en.wikipedia.org/wiki/Criticism_of_Electronic_Arts

    During the early 2000s, when EA was in a period of fast growth, the company developed a reputation of acquiring development studios, primarily for their intellectual property (IP) assets rather than the studios' talent, and then subsequently forcing changes on the studios' work product that impacted the quality or scope of the game, and/or determining the studios were no longer necessary due ...

  3. EA (service) - Wikipedia

    en.wikipedia.org/wiki/EA_(service)

    Users may also add certain EA games to their Origin account by using CD keys from retail copies, and digital copies obtained from other digital distribution services; however, the addition of retail keys to Origin is restricted to games from 2009 onwards and older keys will not work even if the game is available on Origin, unless user contacts ...

  4. Electronic Arts - Wikipedia

    en.wikipedia.org/wiki/Electronic_Arts

    EA announced the closure of Visceral Games in October 2017. Prior, Visceral had been supporting EA's other games but was also working on a Star Wars title named Project Ragtag since EA's acquisition of the Star Wars license, even hiring Amy Hennig to direct the project. While EA did not formally give a reason for the closure, industry pundits ...

  5. PopCap: EA 'knows that PopCap isn't just a collection of IPs ...

    www.aol.com/news/2011-12-26-popcap-ea-interview.html

    That's why some of the competitors to the iPad have not been as successful is because it's not just about the hardware itself, but it's the consumer experience. I think the Kindle Fire is a really ...

  6. List of acquisitions by Electronic Arts - Wikipedia

    en.wikipedia.org/wiki/List_of_acquisitions_by...

    EA Tiburon [42] 22 December 8, 2005: JAMDAT Mobile‡ Mobile entertainment developer USA $ 680,000,000: EA Mobile [2] 23 July 20, 2006: Mythic Entertainment† Computer game developer USA — EA Mythic† [43] [44] 24 August 23, 2006: Phenomic Game Development† Real-time strategy game developer GER — EA Phenomic† [45] [46] 25 October 2, 2006

  7. Bethesda Softworks - Wikipedia

    en.wikipedia.org/wiki/Bethesda_Softworks

    In June 1988, [12] after no new cross-console version of Gridiron! had been released, Bethesda stopped work on the project and sued Electronic Arts for US$7.3 million, claiming EA halted the release while incorporating many of its elements into Madden. [13] The case was resolved out of court. [14]

  8. Maxis - Wikipedia

    en.wikipedia.org/wiki/Maxis

    The announcements only came in the form of job postings on the EA careers website. The Texas team was set up at the existing EA offices in Austin to work on a new IP, [37] while the Europe studio was created specifically to support The Sims 4. Unlike the Texas office, Maxis Europe is a "distributed development team", composed of staff working ...

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